Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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National Socialist Ardor
Deluge #3
(Defender) Poland vs Germany (Attacker)
Formations Involved
Display
Balance:



Overall balance chart for DelP003
Total
Side 1 2
Draw 1
Side 2 1
Overall Rating, 4 votes
5
4
3
2
1
3.75
Scenario Rank: --- of 940
Parent Game Deluge
Historicity Historical
Date 1939-09-01
Start Time 06:00
Turn Count 30
Visibility Day
Counters 75
Net Morale 1
Net Initiative 1
Maps 2: 1, 4
Layout Dimensions 56 x 43 cm
22 x 17 in
Play Bounty 175
AAR Bounty 165
Total Plays 4
Total AARs 2
Battle Types
Delaying Action
Exit the Battle Area
Inflict Enemy Casualties
Urban Assault
Conditions
Off-board Artillery
Terrain Mods
Scenario Requirements & Playability
Deluge Base Game
Fire in the Steppe Maps + Counters
Sinister Forces Counters
Introduction

In early August 1939 the German Army's 7th Panzer Regiment and the Waffen SS "Deutschland" Regiment moved to East Prussia to form the ad hoc "Panzer Division Kempf." They held their first exercises on 8 August, the first time that regular army troops and Waffen SS militia trained together. The division attacked the Mlawa defenses on the first day of the invasion, with the SS charging straight down the road to Mlawa.

Conclusion

Polish and German accounts of this action differ widely. According to the Germans, they suffered only light casualties before pulling back to reorganize their attack. According to the Poles, the 75mm guns of the 20th Light Artillery Regiment devastated the first SS battalion to approach their positions. Whatever the truth may be, the SS men fled the battlefield and could only be coaxed back into action with the presence of tanks.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).

Display Order of Battle

Germany Order of Battle
Heer
  • Motorized
Schutzstaffel
  • Towed
Poland Order of Battle
Wojska Lądowe
  • Towed

Display AARs (2)

A small victory
Author Grognard Gunny
Method Solo
Victor Poland
Play Date 2023-04-08
Language English
Scenario DelP003

The Polish Commander set up in the Northern town. The Germans could have bypassed the Northern town at that point and would have only had the Polish harassing him from the rear. The German Commander, however, decided to "take on" the Poles in the Northern town. (There's only a FEW of them, right?) The Valient Poles proved to be immovable. After two concerted efforts to drive the Poles out, the German player "packed it in" and started to head for the Southern edge of the Battle Area for the "draw". The Polish Commander made a run for the South East town and made up some points in capturing most of the town. It was enough to turn the trick and garner a small win.

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Surprise Victory
Author Juiceman
Method Solo
Victor Germany
Play Date 2021-06-02
Language English
Scenario DelP003

Two reinforced Polish infantry companies have a large front to cover, are outnumbered 3-1 by the Waffen SS, but they are on the defensive with 3 batteries of French 75’s for support. The key to victory for either side will be control of the towns, 2 VP’s per hex, step losses and for the Germans 1 VP for each undemoralized step they can get off the south map edge.

German plan of attack was to go cross country by heading down the east map edge, avoiding the main road and large town that was defended by a reinforced Polish infantry company. The only obstacle to the German plan would be the other Polish company that was dug-in on a ridge just north of the small town on map 4.

As soon as the Waffen SS infantry was spotted the Polish artillery began to fire, since the three batteries were stacked together they fired as one massive barrage (no leader with a combat modifier). This demoralized a 1/4 of the SS troops who fled back to the swamp to try and recover, for these platoons it took most of the game before they fully recovered and those that were able moved west to envelop the large village.

Seeing how easily their infantry broke under fire the Germans decided to bypass the Polish strong point on the ridge by going for the town which was not defended. As the Germans bypassed the ridge to the east Polish opportunity fire disrupted and demoralized another ¼ of the SS troops, but these troops had the only good German leaders, 2 out of 9, with a morale modifier, which helped in rallying the troops.

Polish reaction was to detach two platoons with a Kapitan from the larger town to help with the defense further south, they arrived just in time to have a firefight with the SS troops for the town, at first the Pols had the upper hand but then their dice got cold. With about 7 turns left the fortunes for the Pols changed dramatically, first their artillery were spotted by the SS MG company and was eliminated thus denying their artillery support. Secondly they had several platoons attacking the village break.

In the end it was the Waffen SS ability to control 6 town hexes and get 14 steps off the south map edge while only losing 10 steps that gave them the surprise victory, if only a minor victory but still a surprise victory at that.

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