Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
Errors? Omissions? Report them!

The Deluge: Poland 1939

Deluge boxcover
AP Series Panzer Grenadier
Designer Bennighof
Game Type Expansion
Format Book
Release Date 2020-08
Availability In Print
Scenarios 40
Counters 165
Counter Type Die-cut
Maps 0
Tour Veterans
The Deluge: Poland 1939 Tour of Duty Ribbon
Overall Rating, 85 votes
5
4
3
2
1
3.48
Expansion Rank: 58 of 117
Popularity: Ownership & Activity
Status Owned by 7% Played by 4% AAR'd by 3% Medaled by 1%
Rank 97th of 168 76th of 156 88th of 153 72nd of 94
Expansion Game Requirements & Playability
40/40 Deluge
39/40 Fire in the Steppe
23/40 Broken Axis
15/40 Fall of France 1
4/40 Slovakia’s War
2/40 Parachutes Over Crete
1/40 Road to Berlin
1/40 Sinister Forces
Display
Balance:



Overall balance chart for Deluge
Total
Side 1 29
Draw 5
Side 2 41
box back

The Deluge is a Panzer Grenadier expansion book focused on the battles of September 1939 between Poland's defenders and the German invaders. There are 40 new scenarios featuring battles of cavalry against cavalry, a couple of tank battles and plenty of action featuring armored trains. Plus, six "battle games" linking them together. The Deluge includes 165 die-cut and mounted playing pieces.


Display Scenario List (40)


Display Order of Battle

France Order of Battle
Armée de Terre
  • Misc
  • Motorized
Germany Order of Battle
Heer
  • Misc
Schutzstaffel
  • Motorized
Poland Order of Battle
Wojska Lądowe
  • Misc
  • Motorized
Slovak Republic Order of Battle
Slovenská Armáda
  • Mechanized
  • Towed

Display Relevant AFV Rules

AFV Rules Pertaining to this Game's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • Tank Destroyer: do not provide the +1 Assault bonus, even if closed-top (SB)
  • APC – Armored Personnel Carrier: These are Combat Units, but stack like Transports. They can transport personnel units or towed units. They are not counted as combat units for the +1 stacking modifier on the Direct Fire and Bombardment Tables (4.4). They may be activated by regular leaders and tank leaders (1.2, 3.34, 4.3, 5.43). They do not provide the +1 Assault bonus (ACC).
  • Armored Cars: These are Combat Units. They are motorized instead of mechanized. All have their own armored car leaders, who can only activate armored cars (6.85). Do not provide the +1 Assault bonus (ACC).
  • Reconnaissance Vehicle: 8.23 Special Spotting Powers Both foot and vehicle mounted recce units (1.2) possess two special spotting abilities. The first ability is that they can spot enemy in limiting terrain at one hex further than the TEC specifies for other units and leaders. For example, an enemy unit in town can normally be spotted at three hexes or less, but a recce unit can spot them at four hexes.Their second ability is that they can place a Spotted marker on any one enemy unit they can spot per turn, just as if the enemy unit had "blown its cover" by firing. Such Spotted markers are removed as described earlier.
  • Armored Trains: see Rule 15.2 ~ 15.22
  • Prime Movers: Transports which only transport towed units and/or leaders (May not carry personnel units). May or may not be armored (armored models are open-top). All are mechanized. (SB)

Display Errata (13)

13 Errata Items
Errata item for treadasaurusrex

In Scenario 20, the victory conditions should specify that only good order, combat unit steps exiting the map may be counted for victory point purposes.

(treadasaurusrex on 2023 Dec 13)
Scen 20

The victory conditions should specify that only good order, combat unit steps exiting the map may be counted for victory point purposes.

(treadasaurusrex on 2023 Dec 13)
Scen 21

In the German Order of Battle, the fourth item in the left column should be "3 x 35tA".

(rerathbun on 2021 Jan 12)
Scen 37

The set up for the Germans does not have any information on Initiative, Morale and OBA.

(Juiceman on 2023 Nov 12)
Overall balance chart for 2

Two 105mms (ID#s 1204, 1205) have "16-31" fire values in black (direct fire), when they should be in white (indirect fire).

(Shad on 2010 Dec 15)
Overall balance chart for 20

The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 537

Two German PzJr. 1 counters have their full strengths printed on the back, and reduced strengths on the front.

(Shad on 2010 Dec 15)
Overall balance chart for 63

The morale and combat modifiers of German Sergeant #1614 should be "0", not "8".

(Shad on 2010 Dec 15)
Overall balance chart for 47

All SPW 251s have an armor value of 0.

(Shad on 2010 Dec 15)
Overall balance chart for 54

The movement allowance on the counters in Airborne is misprinted. It should be "3."

(rerathbun on 2012 Jan 30)
Overall balance chart for 439

All SS 75mm IG guns are direct fire weapons (black), not indirect (white).

(Shad on 2010 Dec 15)
Overall balance chart for 691

One unit of Polish Calvary from White Eagles has a printed movement of 5, it should be 6 like the rest.

(garbare83686 on 2023 Aug 13)
Overall balance chart for 1063

Taczankas are not susceptible to the 1 column shift during bombardment for shooting at loaded wagons.

(Shad on 2010 Dec 15)

Display Nations (4)

Nations at War - Scenario Appearance Percentages
Poland
100%
Poland
Germany
98%
Germany
France
13%
France
Slovak Republic
3%
Slovak Republic

Display Battle Types (13)


Display Conditions (8)

Errors? Omissions? Report them!
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