Ariete Attacked Desert Rats #46 |
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(Attacker)
Germany
(Attacker) Italy |
vs | Britain (Attacker) |
Formations Involved | ||
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Britain | 1st Army Tank Brigade | |
Britain | 2nd Armoured Brigade |
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Overall Rating, 2 votes |
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3.5
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Scenario Rank: --- of 940 |
Parent Game | Desert Rats |
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Historicity | Historical |
Date | 1942-05-28 |
Start Time | 08:00 |
Turn Count | 60 |
Visibility | Day & Night |
Counters | 151 |
Net Morale | 0 |
Net Initiative | 0 |
Maps | 2: DR4, DR5 |
Layout Dimensions | 116 x 88 cm 46 x 35 in |
Play Bounty | 172 |
AAR Bounty | 171 |
Total Plays | 2 |
Total AARs | 1 |
Battle Types |
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Inflict Enemy Casualties |
Meeting Engagement |
Conditions |
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Off-board Artillery |
Terrain Mods |
Scenario Requirements & Playability | |
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Desert Rats | Base Game |
Introduction |
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With all three Axis tank divisions having suffered much heavier tank losses than expected, Rommel ordered one of them (21st Panzer) forward on the second day of Operazione Venezia while the 15th Panzer recovered. The Italian Ariete Division would move northward to join them. While moving to join the Germans, they were beset by a two-pronged assault by a pair of British tank brigades. |
Conclusion |
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This meeting engagement went on for most of the day, with neither side able to claim a victory when the fighting wound down. Even the British official historians only claimed a result "slightly in favor" of their side, an unusual admission after combat with Italians. Ariete was at its peak during these battles. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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4 Errata Items | |
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All Bren carriers should have a movement value of 7. (Shad
on 2010 Dec 15)
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Two British infantry have their full strengths printed on the back. They should both be "2-3" when reduced. (Shad
on 2010 Dec 15)
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Ignore the direct fire values. (Shad
on 2010 Dec 15)
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Four counters (ID#s: 1502 to 1506) have the incorrect NATO symbol (infantry in lieu of armor). (Shad
on 2010 Dec 15)
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Desert Rats, scenario #46: Ariete Attacked | ||||||||||||
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*For years I have wanted to play this scenario even though it looks to favor the British too much but it has a lot of cool unit types. The Italian have: M13/40, M14/41, Sem 75/18, Fiat 611, AB41 and big 90mm AT guns units to name a few and the British have: Grant, Crusader I, Crusader CS, Valentine, Matilda units to name a few as well. Both sides have supporting Infantry & Heavy Weapons units as well. But the British have 42 armor unit verses the Italians 21 and the British have armor efficiency, so it’s more like 84 to 21. *I played it anyway, as it is played out over two desert maps and I really wanted to play this. The Italians start kind of in the middle of the two maps the British have one battle-group enter from the East and the second slower battle-group of Valentine & Matilda tanks enter from the far north-west corner. So at sometime in the battle, the Italians will be a sandwich. *The Italians fended off the first group of British for a few turns but after that the British started to control the map, even after and Italian counter attacked with tanks and a flanking move with their armored cars. The Italian losses became too great to overcome as whoever has the most eliminated enemy steps wins, there was no way for the Italians to ever catch up! This was a total British victory. I did learn that the Italian 90mm AT gun can take out a Matilda and a SEM 75/18 can take out a Grant but those were small victories in a major British Victory and a sea of British armor! *The reason I ranked this scenario a 2, is that fact that I do not believe it to be a very balanced scenario but it still fun to push all those different armor types around that huge desert terrain. |
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