Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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Road of Slaves
Desert Rats #44
(Attacker) Germany vs Britain (Attacker)
Formations Involved
Britain 22nd Armoured Brigade
Germany 5th Light Panzer Division
Display
Balance:



Overall balance chart for DeRa044
Total
Side 1 6
Draw 0
Side 2 1
Overall Rating, 8 votes
5
4
3
2
1
3.88
Scenario Rank: 145 of 940
Parent Game Desert Rats
Historicity Historical
Date 1942-05-27
Start Time 10:00
Turn Count 40
Visibility Day
Counters 126
Net Morale 0
Net Initiative 2
Maps 2: DR4, DR5
Layout Dimensions 116 x 88 cm
46 x 35 in
Play Bounty 156
AAR Bounty 165
Total Plays 7
Total AARs 2
Battle Types
Inflict Enemy Casualties
Meeting Engagement
Conditions
Off-board Artillery
Terrain Mods
Scenario Requirements & Playability
Desert Rats Base Game
Introduction

Immediately upon receiving word of the Axis offensive, 1st Armoured Division ordered its brigades to head southward and meet the enemy head-on. No word had come from her sister division, the 7th "Desert Rats," and many feared the worst. The British generals decided they needed to ride to the sound of the guns, in case the 7th had to be rescued. Along the Trigh el Abd ("Road of Slaves"), the 22nd Armoured Brigade crashed into 21st Panzer within an hour of setting out.

Conclusion

In a meeting engagement very similar to that of 4th Armoured and 15th Panzer taking place nearby, the Germans shot up 30 tanks but lost a number of their own as well. They did manage to wreck 22nd's attached 107th Royal Horse Artillery, but like the other German tankers found the new Grant an alarming development.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • APC – Armored Personnel Carrier: These are Combat Units, but stack like Transports. They can transport personnel units or towed units. They are not counted as combat units for the +1 stacking modifier on the Direct Fire and Bombardment Tables (4.4). They may be activated by regular leaders and tank leaders (1.2, 3.34, 4.3, 5.43). They do not provide the +1 Assault bonus (ACC).

Display Order of Battle

Britain Order of Battle
Army
  • Motorized
Germany Order of Battle
Heer
  • Motorized

Display Errata (6)

6 Errata Items
Overall balance chart for 869

All Bren carriers should have a movement value of 7.

(Shad on 2010 Dec 15)
Overall balance chart for 855

Two British infantry have their full strengths printed on the back. They should both be "2-3" when reduced.

(Shad on 2010 Dec 15)
Overall balance chart for 871

Ignore the direct fire values.

(Shad on 2010 Dec 15)
Overall balance chart for 20

The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 486

The Pz IVe appearing in the original Panzer Grenadier game had an Anti tank value of 4-7. As of Afrika Korps (2002), continuing onward through the 3rd and 4th edition games, the anti tank value has been 4-4.

(plloyd1010 on 2016 Jul 25)
Overall balance chart for 47

All SPW 251s have an armor value of 0.

(Shad on 2010 Dec 15)

Display AARs (2)

Road Of slaves
Author vince hughes (Germany)
Method Face to Face
Victor Germany
Participants waynebaumber (AAR)
Play Date 2009-04-14
Language English
Scenario DeRa044

Desert Rats Scenario No.44

Trigh El-Abd : 27th May 1942

Scenario played 14th April 2009

Immediately upon receiving word of the Axis offensive, 1st Armoured Division ordered its Brigades to head southward and meet the enemy head-on. No word had come from her sister Division, the 7th Desert Rats and many feared the worst. The British Generals decided they needed to ride to the sound of the guns, in case the 7th had to be rescued. At 1100 hours, along the Trigh El-Abd (Road of Slaves) the 22nd Armoured Brigade crashed into the 21st Panzer within an hour of setting out.

The opposing forces came within speckled sight of each other in the flat featureless desert when some 6km-8km apart. The German forces advanced up the Trigh El-Abd whilst the British busied themselves setting up an interlocking defensive position to the north-east of the Germans. However, despite this seemingly good distribution, there were still ‘cavalry’ minded officers in the British hierarchy that demanded their advantage in numbers of tanks be used to attack the Panzers to their front. As a result, the newly acquired Grants and Stuarts rolled forward to engage the collection of enemy Pz III’s & IV’s

At 1100 hours the first casualties of the meeting were accounted for. Six Grant tanks were eliminated by the longer ranged guns of the 50mm cannon aboard the PzKwIII’s at a range of around a kilometer or more. This came as a shock to the British tank commanders who had placed a great faith in these new machines. Taking the biggest gamble that could have been taken in this situation, the Empire tanks trundled forward to engage the enemy head on. Some 24 Stuarts with around 8-12 Grants advanced on the line of 30+ Panzers facing them.

It was the German nerve that held best. Waiting till a range of between 50m-200m, the 50mm guns spewed forward their AP shells and within 15 minutes it was soon apparent that the Stuart would just not be a match. Twenty-two of the twenty-four Stuart class tanks were left in flames along with two more Grants. In return, German casualties amounted to some 6 tanks? British Infantry that had been sent forward to support also suffered some losses to German artillery.

From this point on, firing and attacking at an enemy in complete disarray, the 21st Panzer Division Afrika Korps were able to pick off their targets with almost a sickening impunity. Despite some half-hearted forward movement from the infantry resulting in another 50 losses, this had minimal effect. Two platoons of British AT Guns, a total of 90 infantrymen, 38 tanks and 10 bren carriers were lost in the 2 hour engagement with just 8 tanks destroyed on the German side. A truly disastrous day in the Allied desert campaign

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Charge of the Light Brigade
Author waynebaumber (Britain)
Method Face to Face
Victor Germany
Participants vince hughes (AAR)
Play Date 2009-04-14
Language English
Scenario DeRa044

Meeting enegagement in the desert. Very simple VC, side which elimnates most steps wins.The Brits have no off board artillery and have a mix of Stuarts and Grants. My plan was to build a fortified camp on the edge of the boards and get the German player to come on to my 25pdr and 6 pdrs with his tanks and try to keep his inf at an arms length. That was the plan however I had a brainstorm and for some reason gambled on winning the initative and I charged his tanks with my tanks. Result carnage and once you get behind in simple step loss game and with fairly even sides it is almost impossible to win.

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