Young Fascists : German Relief Desert Rats #34 |
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(Attacker)
Germany
(Defender) Italy |
vs |
Britain
(Attacker)
India (Attacker) |
Formations Involved | ||
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Britain | 1st King's Dragoon Guards | |
Britain | 2nd Queen's Own Cameron Highlanders | |
Germany | 15th Panzer Division | |
Germany | 3rd Panzer Reconaissance Battalion | |
Germany | 5th Light Panzer Division | |
India | 1/6th Rajputana Rifles | |
India | 2/5th Mahratta Light Infantry | |
Italy | Gruppo di Battaglioni Giovani Fascisti |
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Overall Rating, 1 vote |
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5
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Scenario Rank: --- of 940 |
Parent Game | Desert Rats |
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Historicity | Historical |
Date | 1941-12-05 |
Start Time | 13:30 |
Turn Count | 48 |
Visibility | Day |
Counters | 200 |
Net Morale | 1 |
Net Initiative | 1 |
Maps | 2: DR4, DR5 |
Layout Dimensions | 116 x 88 cm 46 x 35 in |
Play Bounty | 183 |
AAR Bounty | 165 |
Total Plays | 2 |
Total AARs | 2 |
Battle Types |
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Inflict Enemy Casualties |
Rescue |
Rural Assault |
Conditions |
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Off-board Artillery |
Reinforcements |
Terrain Mods |
Scenario Requirements & Playability | |
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Desert Rats | Base Game |
Introduction |
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Erwin Rommel had at first dismissed reports that a tiny band of mere Italians could be holding up an entire enemy division, but finally committed armour in an attempt to relieve them. On the other side, Bir el Gubi had completely obsessed the British 7th Armoured Division and they ignored reports from armoured car units of approaching panzers. |
Conclusion |
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The German assault smashed 11th Brigade, despite a valiant stand by the Maharatti anti-tank gunners. For the loss of five tanks, the brigade was destroyed as a fighting force and the valiant Fascist youth rescued. However, the Afrika Korps command misjudged the extent of their victory and pulled back before wiping 11th Brigade and destroying other formations made vulnerable by its collapse. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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5 Errata Items | |
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All Bren carriers should have a movement value of 7. (Shad
on 2010 Dec 15)
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Two British infantry have their full strengths printed on the back. They should both be "2-3" when reduced. (Shad
on 2010 Dec 15)
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
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The Pz IVe appearing in the original Panzer Grenadier game had an Anti tank value of 4-7. As of Afrika Korps (2002), continuing onward through the 3rd and 4th edition games, the anti tank value has been 4-4. (plloyd1010
on 2016 Jul 25)
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All SPW 251s have an armor value of 0. (Shad
on 2010 Dec 15)
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German relief-British/Indian panic | ||||||||||||
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This one was interesting from the point of view of it being mostly a fighting withdrawal. It quickly devolved in to a fur ball of units trying to get past both the enemy and one another in an attempt to exit the map. Turn 1-8. Quick turns. The Italians took some shots at the Indians to their front, but no significant results occurred. Turn 9-13. The Germans massed behind to ridge to form one large cohesive force.the Italians continued taking potshots. Turn 14. The Germans are sighted as they moved over the ridge. British and Indian units moved to exit the map. Turn 15-19. British and Indian units are getting off the map, but not enl quick enough. The German armor and trucked infantry is moving very quickly. The Italians move to their left in an effort to block their escape. Turn 19-44 the British/Indian forces are caught in a large pocket and chased down relentlessly. This was a catastrophic defeat for the Allies. Ther German forces were too quick and when the Italians ghifted to the left, it made a bad situation worse. |
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0 Comments |
German Relief-Revisited | ||||||||||||
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Having just played this one a few days ago and not liking the result, I decided to try a different approach. Rather than just run when the German armor was visible, I would attempt a fighting withdrawal. This would hopefully result in some German/Italian losses, raising the step losses available for the British/Indian. Turn1-8. The Allies and the Italians trade shots back and forth. A few Italians suffer disruption. Turn 9-12. The Germans mass behind the ridge. The Italy's suffer more disruption and a demoralization. Turn 13-15. The Germans move towards the Allied positions. The Indians move towards to the Italian positions while the British/Indian units orient engage with armor and ATGs. Turn 16-20. Allied units have remarakable success hitting German mobile units. The Indian attack against the Italians is suffering from disruption and demoralization as Indian units assault the Italian positions. The Allied units are starting to pay the price though. Turn 21-30. Holding the line as units are departing, the Allies are taking losses. Reorganizing after a bit too impetuous of a start, the Germans are putting the hurt on the Allies. The Allies had been lucky to this point, but have still lost 9 steps and the Germans and Italians 11. Turn 31-35. The Germans assault across their front and right flank. The Aalied position starts to fall apart while withdrawing under pressure. Turn 36-40. The Germans and Italians lose a total of 16 steps. The Allies lose 30. The fighting withdrawal was definitely more fun and was more tactically challenging, this is just a really tough scenario for the Allies. |
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0 Comments |