Bir Bu Meliha Desert Rats #14 |
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(Attacker) Germany | vs | Britain (Attacker) |
Formations Involved | ||
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Britain | 22nd Armoured Brigade | |
Britain | 4th "Black Rats" Armoured Brigade | |
Germany | 15th Panzer Division | |
Germany | 15th Rifle Brigade | |
Germany | 8th Panzer Regiment |
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Overall Rating, 3 votes |
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3.33
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Scenario Rank: --- of 939 |
Parent Game | Desert Rats |
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Historicity | Historical |
Date | 1941-11-20 |
Start Time | 14:00 |
Turn Count | 30 |
Visibility | Day |
Counters | 82 |
Net Morale | 0 |
Net Initiative | 2 |
Maps | 2: DR4, DR5 |
Layout Dimensions | 116 x 88 cm 46 x 35 in |
Play Bounty | 142 |
AAR Bounty | 166 |
Total Plays | 3 |
Total AARs | 1 |
Battle Types |
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Inflict Enemy Casualties |
Meeting Engagement |
Conditions |
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Reinforcements |
Terrain Mods |
Scenario Requirements & Playability | |
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Desert Rats | Base Game |
Introduction |
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After the morning action, 21st Panzer Division arrived at its resupply point to find that the muddled German logistics system had no fuel or ammunition ready to meet them. Her sister division, 15th Panzer, was also there as ordered and ready to move out, and so it went forward alone to meet the British armour. |
Conclusion |
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Fighting died down as darkness fell on the battlefield. Each side believed they had badly hurt the other, but post-war analyses showed the British took the worst of the exchange, with 15th Panzer losing no tanks at all that could'nt be repaired on the site. However, the temporary loss of 21st Panzer to staff incompetence robbed the Afrika Korps of its chance to wipe out 4th Armoured Brigade. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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4 Errata Items | |
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Scen 14 |
Scenario does not note when initial German force enters the board. Presumably this is turn 1. (triangular_cube
on 2022 Dec 17)
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
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The Pz IVe appearing in the original Panzer Grenadier game had an Anti tank value of 4-7. As of Afrika Korps (2002), continuing onward through the 3rd and 4th edition games, the anti tank value has been 4-4. (plloyd1010
on 2016 Jul 25)
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The morale and combat modifiers of German Sergeant #1614 should be "0", not "8". (Shad
on 2010 Dec 15)
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Desert Rats #14 | ||||||||||||
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On the surface this looks like another poor scenario with the Brits taking on a combined arms force with nothing but armor. It actually does play differently, which made it somewhat interesting. Brits start with a long, thin screen of Stuarts opposing entering German armor. Similar to the past, there are IIs, IIIs, and IVs. The IIs hide in the corner while the IIIs and IVs advance into the Stuarts. The Stuarts immediately fall back and try to keep their gaps. The hope is that they can establish the flanking shots for crossfire once their reinforcements come in. The Stuarts keep dancing, and the Germans keep chasing. I may have been a bit overconfident in the German armor after the last few scenarios, and drove the Stuarts right up to the edge of the map, well ahead of their reinforcing infantry support. The fleeing rabbits even spread the Germans out a bit, as I said, I played to aggressive. Then they hit their reinforcement roll. Bad as they may be, 32 steps of armor surging onto the board is a lot more than you realize until it is there :). Brits are able to force their way in and cause chaos on the western board through sheer numbers. They end up knocking out most of the IIIs and half of the IVs before the German fall back to their infantry cover. As night begins to fall it ends up in a stalemate, as the Brits have enough tanks to scare off the German armor, but still cant move the infantry bodies off the board. If the VCs only measured the steps, with Germans counting double, this would be pretty fun and balanced. Unfortunately the Brits also must clear all Germans from the board, so while both hit their step loss requirements, it ends in a German victory due to INF bodies. |
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