Libyan Defiance Desert Rats #5 |
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(Defender) Italy | vs |
Britain
(Attacker)
India (Attacker) |
Formations Involved | ||
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Britain | 7th Royal Tank Regiment | |
India | 3/1st Punjab Regiment | |
Italy | 2ª Divisone Libica |
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Overall Rating, 14 votes |
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2.86
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Scenario Rank: 814 of 940 |
Parent Game | Desert Rats |
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Historicity | Historical |
Date | 1940-12-11 |
Start Time | 10:00 |
Turn Count | 20 |
Visibility | Day |
Counters | 62 |
Net Morale | 1 |
Net Initiative | 3 |
Maps | 1: DR5 |
Layout Dimensions | 88 x 58 cm 35 x 23 in |
Play Bounty | 105 |
AAR Bounty | 153 |
Total Plays | 13 |
Total AARs | 4 |
Battle Types |
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Hill Control |
Inflict Enemy Casualties |
Rural Assault |
Conditions |
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Entrenchments |
Off-board Artillery |
Terrain Mods |
Scenario Requirements & Playability | |
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Desert Rats | Base Game |
Introduction |
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After the fall of the other fortified camps, the last remaining outpost of the Libyan divisions, that at point 90, continued to resist. Repeated surrender demands met with shouted insults in both Italian and Arabic. A fresh assault went in the next morning. |
Conclusion |
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Italy's Libyan forces represented life-long professionals (many recruited as young orphans of the Senussi War, and grown up in the Italian Army). Yet the sight of the other Italian fortified camps quickly collapsing unnerved them, and after only brief fighting they proved ready to give up. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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1 Errata Item | |
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Scen 5 |
The victory conditions on sentences one and two contradict each other, ignore the second sentence. (PG-Tank Dude
on 2010 Apr 30)
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It Coulda Gone Either Way | ||||||||||||
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Italians set up entrenched and dug-in on both hill levels with artillery pieces on higher slope. Indians advanced slowly from the south with the Italians harassing them with artillery fire. Indians converged near southeast corner of hill and attacked forward positions. Two Matildas lumbered forward and eventually eliminated one of the artillery units while offboard artillery eliminated the other. Two large assaults tied down many troops for quite a number of turns. On the final turn the Italians tried an ill advised counterattack on some demoralized Indian troops that had just assaulted them, but bad rolling cost them a unit and gave the Indians the 6 destroyed units necessary to automatically win the game. All in all a very fun scenario that was very close. |
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0 Comments |
Desert Rats, Scenario #5, Libyan Defiance | ||||||||||||
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Here is the first or second round of the Indian/British charge against the Libyan/Italians in Scenario Five, Libyan Defiance from Desert Rats. Nothing really is happening yet but movement. Just posted it to make your guys mouth water, and make you to play a scenario or two yourselves! Currently, I am on turn five and I have lost a loaded ACW with on Subedar Major-leader, one Infantry unit to a 47mm Italian AT gun on a 11 dice roll. I have sense demoralized the Italian gun with 36 points of off-board Artillery. I guess I better be more careful! I always get too close and get burned, will I never learn! Well, I finished scenario 5: Libyan Defiance from Desert Rats tonight! Both sides achieved a victory which means it was a draw. The Indian/British troops occupied all 6 Libyan/Italian’s entrenchments and eliminated over eight steps but the Libyan/Italians but also had over eight Indian steps eliminated. Without the Surrender rule, the Indian/British side would not have made their objectives. Fixed positions can be frustrating! The Interesting thing about Desert Rats is; I have 7 zip-lock bags for it, one Italian, one Italian Colonial, one German, one British, one Indian, one New Zealand & one Marker bag. I always wanted to command an India Pattern Carrier (ACW). |
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0 Comments |
Por donde pasa un "Matilda" no vuelve a crecer la hierba | ||||||||||||
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En este escenario una fuerza italiana compuesta por tropas coloniales (algo menos de una compañía de infantería, más dos secciones de cañones AT de 47mm y dos baterías de artillería de 105mm) defiende una posición fortificada en una colina. Se le enfrenta un grupo de choque hindú integrado por una compañía de infantería, una sección de morteros y una sección y media de tanques pesados "Matilda". Esta fuerza está apoyada por el fuego de tres baterías de artillería fuera del mapa (3 x 13). La misión de los hindúes es tomar todas las posiciones atrincheradas del enemigo. La batalla no tiene más historia desde el momento en que entran en acción los tanques "Matilda", que van rindiendo las distintas posiciones enemigas sobre la marcha. Al final del turno 12 todas las tropas italianas se han rendido o han sido aniquiladas. Los hindúes sólo han sufrido 2 steps de bajas. Para encontrar un precedente a la eficacia desmoralizadora de los tanques "Matilda" habría que remontarse a Atila y sus hunos. El combate no tiene más interés, pero simula bastante bien lo ocurrido en la realidad. |
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Desert Rats #5 | ||||||||||||
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This was another quick play, do solely to the Desert Rats version of the Surrender rule being brutal. Lest i go into another rant on it, Afrika Korps provided ways to mitigate the effects and had smaller groups of tanks hitting long stretches of trenches. South Africa nerfed the ability for tanks to call for surrender. Here, set ups force dense packing of defenders on one hill and there are ample tanks. They drive up, call for surrender and its game over pretty quickly. Seeing as the tanks are Matildas, the only chance the Italians have are to plan on counter assaulting ASAP which requires them to be packed even tighter together. They must survive the surrender calls and roll well in assaults. Then deal with the rest of the Allies... Same thing happens through the last three scenarios. Italian routs due to surrender in the face of Matildas. Nothing really noteworthy aside from that. |
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