|
|
Total |
Side 1 |
0 |
Draw |
0 |
Side 2 |
0 |
|
Total |
Side 1 |
0 |
Draw |
0 |
Side 2 |
0 |
|
Total |
Side 1 |
0 |
Draw |
0 |
Side 2 |
0 |
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Overall Rating, 0 votes |
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Scenario Rank:
of |
Parent Game |
Dishonor Before Death |
Historicity |
Historical |
Date |
1944-08-08 |
Start Time |
04:30 |
Turn Count |
22 |
Visibility |
Day & Night |
Counters |
66 |
Net Morale |
0 |
Net Initiative |
1 |
Maps |
1: 106 |
Layout Dimensions |
43 x 28 cm 17 x 11 in |
Play Bounty |
220 |
AAR Bounty |
227 |
Total Plays |
0 |
Total AARs |
0 |
Introduction
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A day after the offensive opened, the 1st SS Panzer Division finally got all of its forces into the line. Once more troops arrived, the division send two mechanized infantry battalions and its Panther tank battalion from the St. Barthelemy area to attack Juvigny le Tertre. In the foggy predawn morning the militiamen ran straight into the defenses of the 1st Battalion of the American 117th Infantry Regiment.
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Conclusion
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The Americans, preparing to jump off at 0700 for their own attack, had little trouble throwing back the initial German probe. The German main body arrived and managed to close with Company B, resulting in hand-to-hand fighting where the Americans prevailed. Increasing American artillery fire caused the Germans to break off the attack. The Americans then launched their own attack which gained three hedgerows before being forced back to their starting point. The 117th Infantry informed division headquarters that without reinforcements St. Barthelemy would remain in enemy hands.
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Additional Notes
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Counters from Black SS may be used in place of those for Dishonor Before Death. |
Display Relevant AFV Rules
AFV Rules Pertaining to this Scenario's Order of Battle |
- Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
- AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8).
They may also be activated as part of an initial activating stack, but if activated in this way would need a tank
leader in order to carry out combat movement.
- AFV's do not block Direct Fire (10.1).
- Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn
(either in their action segment or during opportunity fire) if they have AT fire values of 0 or more
(11.2).
- Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its
printed AT range. It does so at half its AT fire value. (11.3)
- Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire
(7.44, 7.64).
Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire,
but not both (7.22, 13.0).
Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
- Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
- Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
- AFV's do not benefit from Entrenchments (16.42).
- AFV's may Dig In (16.2).
- Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
- Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
- Tank: all are closed-top and provide the +1 Assault bonus, when applicable
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United States Order of Battle
1 Errata Item |
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The reduced direct fire value of the SS HMG is 5-5 in Beyond Normandy and Road to Berlin.
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