|
|
Total |
Side 1 |
0 |
Draw |
0 |
Side 2 |
0 |
|
Total |
Side 1 |
0 |
Draw |
0 |
Side 2 |
0 |
|
Total |
Side 1 |
0 |
Draw |
0 |
Side 2 |
0 |
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Overall Rating, 0 votes |
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Scenario Rank:
of |
Parent Game |
Dishonor Before Death |
Historicity |
Historical |
Date |
1944-08-08 |
Start Time |
13:00 |
Turn Count |
18 |
Visibility |
Day |
Counters |
42 |
Net Morale |
1 |
Net Initiative |
0 |
Maps |
1: 106 |
Layout Dimensions |
43 x 28 cm 17 x 11 in |
Play Bounty |
212 |
AAR Bounty |
227 |
Total Plays |
0 |
Total AARs |
0 |
Introduction
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A German night attack managed to gain a foothold on Hill 285, but Lt. Francis Connors of Company A rallied his men to counter-attack and drive the SS militia back off the slopes with heavy losses. German probes continued through the day, and when Connors told his men to conserve their dwindling ammunition, Hauptsturmführer Karl Ullrich decided that the Americans had pulled out and excitedly sent his party militia up the hill. Ullrich was mistaken.
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Conclusion
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Veterans of the fight later reported that despair took hold among the American defenders as the morning went on as no food or ammunition arrived and the wounded went without care. Yet when Ullrich’s SS militia charged up the slopes screaming “Heil Hitler!” the Tarheels became infuriated and poured lead into them. The attack broke, and its shattered survivors huddled in the foxholes left by Company B’s retreat.
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Additional Notes
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Counters from Black SS may be used in place of those for Dishonor Before Death. |
Display Relevant AFV Rules
AFV Rules Pertaining to this Scenario's Order of Battle |
- Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
- AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8).
They may also be activated as part of an initial activating stack, but if activated in this way would need a tank
leader in order to carry out combat movement.
- AFV's do not block Direct Fire (10.1).
- Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn
(either in their action segment or during opportunity fire) if they have AT fire values of 0 or more
(11.2).
- Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its
printed AT range. It does so at half its AT fire value. (11.3)
- Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire
(7.44, 7.64).
Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire,
but not both (7.22, 13.0).
Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
- Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
- Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
- AFV's do not benefit from Entrenchments (16.42).
- AFV's may Dig In (16.2).
- Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.
- APC – Armored Personnel Carrier: These are Combat Units, but stack like Transports. They can transport personnel units or towed units. They are not counted as combat units for the +1 stacking modifier on the Direct Fire and Bombardment Tables (4.4). They may be activated by regular leaders and tank leaders (1.2, 3.34, 4.3, 5.43). They do not provide the +1 Assault bonus (ACC).
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United States Order of Battle
1 Errata Item |
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The reduced direct fire value of the SS HMG is 5-5 in Beyond Normandy and Road to Berlin.
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