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Hedgerow Hell Dishonor Before Death #18 |
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| (Defender) Germany | vs | United States (Attacker) |
| Formations Involved |
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| Overall Rating, 2 votes |
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5
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| Scenario Rank: --- of 1094 |
| Parent Game | Dishonor Before Death |
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| Historicity | Historical |
| Date | 1944-08-07 |
| Start Time | 18:00 |
| Turn Count | 16 |
| Visibility | Day & Night |
| Counters | 33 |
| Net Morale | 0 |
| Net Initiative | 2 |
| Maps | 1: 107 |
| Layout Dimensions | 43 x 28 cm 17 x 11 in |
| Play Bounty | 151 |
| AAR Bounty | 163 |
| Total Plays | 1 |
| Total AARs | 2 |
| Battle Types |
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| Inflict Enemy Casualties |
| Road Control |
| Urban Assault |
| Conditions |
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| Off-board Artillery |
| Smoke |
| Terrain Mods |
| Illumination |
| Scenario Requirements & Playability | |
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| Dishonor Before Death | Base Game |
| Elsenborn Ridge | Counters |
| Invasion 1944 | Maps |
| Introduction |
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After securing Romagny early in the day, the 2nd Battalion of the 3rd SS Panzer Grenadier Regiment split in two groups. The militiamen stumbled across the American 197th Field Artillery Battalion, and in a confused battle in the fog the artillerymen – alerted by the approaching tank engines – organized an ad hoc defense. The Americans had suffered serious casualties before a bazooka knocked out a Panzer IV and the SS militia panicked. Made confident by their successes, the Americans quickly gathered a force to retake Romagny. |
| Conclusion |
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The Americans began the fight by knocking out a German tank with a bazooka, but when the thin-skinned Stuart light tanks tried to exploit this initial success, they were stopped by German anti-tank fire. The two sides engaged in a firefight before both gave up and decided to wait for morning. |
| Additional Notes |
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Counters from Black SS may be used in place of those for Dishonor Before Death. |
| AFV Rules Pertaining to this Scenario's Order of Battle |
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| 1 Errata Item | |
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The reduced direct fire value of the SS HMG is 5-5 in Beyond Normandy and Road to Berlin. (plloyd1010
on 2015 Jul 31)
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| Hell it Was.. for the Amis | ||||||||||||||
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This is a nice quick play scenario that is a bit deceptive. The Germans seem outnumbered but the compartmentalized terrain and short time to accomplish the mission put pressure on the Americans. In our game the US tired to flank the town from the start and held back the Stuarts until a foothold was gain, not wanting to face the Pz IVHs. The Americans started feeling the pressure and went for the assault on the west-most town hex. It didn't go well, as they got shot up in the first round and then in the next turn, the SS luckily got the initiative, counterattacked and wiped out the American company assaulting the town. The Amis decided to pull back and wait for another day. |
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| 0 Comments |
| Hell it was | ||||||||||||||
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A nice tight little scen. that appears to be well balanced. As the Americans I did a right hook into the town. The arty did not soften up the defenses. The Americans lost badly in the intitial assault. If I would have coordinated my attack better and not be afraid to lose my Stuarts, the outcome could have been different. Another leason learned. |
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| 0 Comments |
DBDe017