|
|
Total |
Side 1 |
0 |
Draw |
0 |
Side 2 |
0 |
|
Total |
Side 1 |
0 |
Draw |
0 |
Side 2 |
0 |
|
Total |
Side 1 |
0 |
Draw |
0 |
Side 2 |
0 |
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Overall Rating, 0 votes |
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Scenario Rank:
of |
Parent Game |
Dishonor Before Death |
Historicity |
Historical |
Date |
1944-08-07 |
Start Time |
18:00 |
Turn Count |
16 |
Visibility |
Day & Night |
Counters |
33 |
Net Morale |
0 |
Net Initiative |
2 |
Maps |
1: 107 |
Layout Dimensions |
43 x 28 cm 17 x 11 in |
Play Bounty |
209 |
AAR Bounty |
227 |
Total Plays |
0 |
Total AARs |
0 |
Introduction
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After securing Romagny early in the day, the 2nd Battalion of the 3rd SS Panzer Grenadier Regiment split in two groups. The militiamen stumbled across the American 197th Field Artillery Battalion, and in a confused battle in the fog the artillerymen – alerted by the approaching tank engines – organized an ad hoc defense. The Americans had suffered serious casualties before a bazooka knocked out a Panzer IV and the SS militia panicked. Made confident by their successes, the Americans quickly gathered a force to retake Romagny.
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Conclusion
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The Americans began the fight by knocking out a German tank with a bazooka, but when the thin-skinned Stuart light tanks tried to exploit this initial success, they were stopped by German anti-tank fire. The two sides engaged in a firefight before both gave up and decided to wait for morning.
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Additional Notes
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Counters from Black SS may be used in place of those for Dishonor Before Death. |
Display Relevant AFV Rules
AFV Rules Pertaining to this Scenario's Order of Battle |
- Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
- AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8).
They may also be activated as part of an initial activating stack, but if activated in this way would need a tank
leader in order to carry out combat movement.
- AFV's do not block Direct Fire (10.1).
- Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn
(either in their action segment or during opportunity fire) if they have AT fire values of 0 or more
(11.2).
- Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its
printed AT range. It does so at half its AT fire value. (11.3)
- Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire
(7.44, 7.64).
Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire,
but not both (7.22, 13.0).
Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
- Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
- Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
- AFV's do not benefit from Entrenchments (16.42).
- AFV's may Dig In (16.2).
- Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
- Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
- Tank: all are closed-top and provide the +1 Assault bonus, when applicable
- Prime Movers: Transports which only transport towed units and/or leaders (May not carry personnel units). May or may not be armored (armored models are open-top). All are mechanized. (SB)
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United States Order of Battle
1 Errata Item |
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The reduced direct fire value of the SS HMG is 5-5 in Beyond Normandy and Road to Berlin.
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