|
|
Total |
Side 1 |
0 |
Draw |
0 |
Side 2 |
0 |
|
Total |
Side 1 |
0 |
Draw |
0 |
Side 2 |
0 |
|
Total |
Side 1 |
0 |
Draw |
0 |
Side 2 |
0 |
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Overall Rating, 0 votes |
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Scenario Rank:
of |
Parent Game |
Dishonor Before Death |
Historicity |
Historical |
Date |
1944-07-11 |
Start Time |
08:00 |
Turn Count |
22 |
Visibility |
Day |
Counters |
44 |
Net Morale |
0 |
Net Initiative |
1 |
Maps |
1: 106 |
Layout Dimensions |
43 x 28 cm 17 x 11 in |
Play Bounty |
214 |
AAR Bounty |
227 |
Total Plays |
0 |
Total AARs |
0 |
Introduction
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With the Americans gaining the upper hand in the fighting for the high ground around St. Jean de Daye, the Germans desperately needed to retake it or be forced to fall back once again. Spearhead’s Combat Command A had taken positions on the hills above Le Desert. While considered a well-trained division, 3rd Armored’s CCA had only seen actual combat at Villiers Fossard in late June. To lead the German effort the fresh Panzer Lehr launched a major effort through Le Desert to take St. Jean de Daye. To their east the under-trained and ill-equipped 15th Parachute Regiment with some armor from 2nd SS Panzer went forward as well.
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Conclusion
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According to the Spearhead division history, “Here a tank scare on July 11 upset division forward elements and caused some confusion. The counter-attack was thrown back after enemy paratroopers worked into division positions under a hail of automatic fire and artillery air bust.” It goes on to credit the veteran 9th Infantry Division who they would soon be supporting with showing them how to retain their efficiency under enemy fire.
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Additional Notes
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Counters from Black SS may be used in place of those for Dishonor Before Death. |
Display Relevant AFV Rules
AFV Rules Pertaining to this Scenario's Order of Battle |
- Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
- AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8).
They may also be activated as part of an initial activating stack, but if activated in this way would need a tank
leader in order to carry out combat movement.
- AFV's do not block Direct Fire (10.1).
- Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn
(either in their action segment or during opportunity fire) if they have AT fire values of 0 or more
(11.2).
- Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its
printed AT range. It does so at half its AT fire value. (11.3)
- Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire
(7.44, 7.64).
Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire,
but not both (7.22, 13.0).
Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
- Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
- Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
- AFV's do not benefit from Entrenchments (16.42).
- AFV's may Dig In (16.2).
- Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
- Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
- Tank: all are closed-top and provide the +1 Assault bonus, when applicable
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United States Order of Battle
1 Errata Item |
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Reduce strength direct fire value be came 5-5 in Army at Dawn.
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