Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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Red Horse Cavalry
Dishonor Before Death #13
(Defender) Germany vs United States (Attacker)
Formations Involved
Display
Balance:



Overall balance chart for DBDe013
Total
Side 1 0
Draw 0
Side 2 0
Overall Rating, 0 votes
5
4
3
2
1
0
Scenario Rank: of
Parent Game Dishonor Before Death
Historicity Historical
Date 1944-07-08
Start Time 10:30
Turn Count 20
Visibility Day
Counters 35
Net Morale 1
Net Initiative 2
Maps 1: 107
Layout Dimensions 43 x 28 cm
17 x 11 in
Play Bounty 211
AAR Bounty 227
Total Plays 0
Total AARs 0
Battle Types
Breakout
Delaying Action
Inflict Enemy Casualties
Road Control
Urban Assault
Conditions
Off-board Artillery
Smoke
Terrain Mods
Scenario Requirements & Playability
Dishonor Before Death Base Game
Elsenborn Ridge Counters
Invasion 1944 Maps
Introduction

The 113th Cavalry Group took five and a half hours to cross the Vire-Taute Canal using a bridge captured by the 120th Infantry Regiment, finally assembling at 0200. The cavalry would cover the right flank of the 30th Infantry Division, and advance westward to cut off a German force between the canal and the Taute River. The inexperienced cavalry lacked the firepower for infantry combat, but XIX Corps believed the area held only by a battalion of former Soviet prisoners of war who would eagerly desert their Nazi overlords. The enemy they actually encountered was only slightly more capable.

Conclusion

American intelligence had identified a “639th Ost Battalion” in the line, a unit the U.S. Army’s official history describes as made up of Polish and Russian recruits but one that appears not to have actually existed. Instead the cavalry found a regiment of SS militia who, though not particularly good troops, offered stouter resistance than the unwilling foreign “volunteers.” Before advancing a mile, the cavalry encountered heavy resistance and fell back to Le Mesnil-Veneron. Once back into the town they parked many of their vehicles and the men dismounted to fight as infantry for the rest of the afternoon. By 1600 the advance had petered out.

Additional Notes

Counters from Black SS may be used in place of those for Dishonor Before Death.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • Armored Cars: These are Combat Units. They are motorized instead of mechanized. All have their own armored car leaders, who can only activate armored cars (6.85). Do not provide the +1 Assault bonus (ACC).
  • Reconnaissance Vehicle: 8.23 Special Spotting Powers Both foot and vehicle mounted recce units (1.2) possess two special spotting abilities. The first ability is that they can spot enemy in limiting terrain at one hex further than the TEC specifies for other units and leaders. For example, an enemy unit in town can normally be spotted at three hexes or less, but a recce unit can spot them at four hexes.Their second ability is that they can place a Spotted marker on any one enemy unit they can spot per turn, just as if the enemy unit had "blown its cover" by firing. Such Spotted markers are removed as described earlier.

Display Order of Battle

Germany Order of Battle
Schutzstaffel
  • Motorized
  • Towed
United States Order of Battle
Army
  • Mechanized
  • Motorized

Display Errata (1)

1 Errata Item
Overall balance chart for 424

The reduced direct fire value of the SS HMG is 5-5 in Beyond Normandy and Road to Berlin.

(plloyd1010 on 2015 Jul 31)
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