Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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Day One at Sainteny
Dishonor Before Death #11
(Defender) Germany vs United States (Attacker)
Formations Involved
Display
Balance:



Overall balance chart for DBDe011
Total
Side 1 0
Draw 0
Side 2 0
Overall Rating, 0 votes
5
4
3
2
1
0
Scenario Rank: of
Parent Game Dishonor Before Death
Historicity Historical
Date 1944-07-09
Start Time 09:00
Turn Count 8
Visibility Day
Counters 61
Net Morale 1
Net Initiative 1
Maps 1: 107
Layout Dimensions 43 x 28 cm
17 x 11 in
Play Bounty 215
AAR Bounty 227
Total Plays 0
Total AARs 0
Battle Types
Hill Control
Inflict Enemy Casualties
Urban Assault
Conditions
Off-board Artillery
Randomly-drawn Aircraft
Reinforcements
Smoke
Scenario Requirements & Playability
Dishonor Before Death Base Game
Elsenborn Ridge Counters
Invasion 1944 Maps + Counters
Introduction

After five days of grinding combat, the 83rd Infantry Division had finally reached a position from which they could assault their objective, the town of Sainteny. With skies having cleared, in addition to artillery and armor sup-port the infantry could expect significant help from the Air Force. Unfortunately, they could also expect fierce opposition from the battle-hardened 6th Parachute Regiment headquartered in Sainteny rather than the hapless SS militiamen they had faced to date.

Conclusion

Around 1130 the fighting for Sainteny intensified with Lt. Colonel James S. Faber's 2nd Battalion finally getting enough troops and armor in position to mount a proper attack with strong artillery support; the promised air support had already arrived and was making their presence felt. The Germans repulsed the first American attack, inflicting heavy causalities including two company commanders. Faber took over personal leadership, participating in close assaults that destroyed one German assault gun and immobilized another. Faber’s men drove the Germans out of Sainteny, and then prepared to meet the inevitable counter-attack.

Additional Notes

Counters from Black SS may be used in place of those for Dishonor Before Death.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • Assault Gun: if closed-top, provide the +1 Assault bonus, when applicable
  • Prime Movers: Transports which only transport towed units and/or leaders (May not carry personnel units). May or may not be armored (armored models are open-top). All are mechanized. (SB)

Display Order of Battle

Germany Order of Battle
Luftwaffe
  • Mechanized
Schutzstaffel
  • Mechanized
  • Motorized
United States Order of Battle
Army
  • Mechanized

Display Errata (2)

2 Errata Items
Overall balance chart for 39

Reduce strength direct fire value be came 5-5 in Army at Dawn.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 424

The reduced direct fire value of the SS HMG is 5-5 in Beyond Normandy and Road to Berlin.

(plloyd1010 on 2015 Jul 31)
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