|
|
Total |
Side 1 |
0 |
Draw |
0 |
Side 2 |
0 |
|
Total |
Side 1 |
0 |
Draw |
0 |
Side 2 |
0 |
|
Total |
Side 1 |
0 |
Draw |
0 |
Side 2 |
0 |
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Overall Rating, 0 votes |
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Scenario Rank:
of |
Parent Game |
Dishonor Before Death |
Historicity |
Historical |
Date |
1944-07-09 |
Start Time |
13:30 |
Turn Count |
30 |
Visibility |
Day |
Counters |
106 |
Net Morale |
0 |
Net Initiative |
2 |
Maps |
2: 106, 107 |
Layout Dimensions |
86 x 28 cm 34 x 11 in |
Play Bounty |
238 |
AAR Bounty |
227 |
Total Plays |
0 |
Total AARs |
0 |
Introduction
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The 120th Infantry Regiment had taken the heights north of Le Desert a day earlier and thrown back a small German counterattack. At 0700 they would continue their southward drive. The fresh 2nd Battalion, 120th Infantry Regiment had been brought up and moved into an exposed position to spearhead the regiment’s drive on Hill 32. They were delayed by enemy fire on both flanks and waited till 1000 to defend against a counterattack that failed to materialize. They then moved out and made rapid progress until 1230 when upon approaching Hill 32 the long-awaited enemy counterattack finally developed. Then things got confusing.
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Conclusion
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The U.S. Army’s official history states that “about 1430 the storm broke in the 120th’s zone. Details that would fix the exact sequence of events are not available.” Conflicting reports flew back and forth between division headquarters, the 117th and 120th Infantry Regiments and their supporting armor. What is known is that B Company, 743rd Tank Battalion was lured into an ambush early in the fighting and were rendered ineffective as a fighting force within fifteen minutes. About a half hour after that SS militiamen worked around both of 2nd Battalion’s flanks, cutting the battalion off. The battalion was pushed back about four hundred yards and their commander wounded. The SS then engaged the supporting 1st Battalion and the conflicting reports still being received by 30th Division made events difficult to sort out. The American position finally solidified when the remaining armor regained their composure and the infantry refused to fall back any farther.
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Additional Notes
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Counters from Black SS may be used in place of those for Dishonor Before Death. |
Display Relevant AFV Rules
AFV Rules Pertaining to this Scenario's Order of Battle |
- Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
- AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8).
They may also be activated as part of an initial activating stack, but if activated in this way would need a tank
leader in order to carry out combat movement.
- AFV's do not block Direct Fire (10.1).
- Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn
(either in their action segment or during opportunity fire) if they have AT fire values of 0 or more
(11.2).
- Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its
printed AT range. It does so at half its AT fire value. (11.3)
- Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire
(7.44, 7.64).
Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire,
but not both (7.22, 13.0).
Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
- Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
- Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
- AFV's do not benefit from Entrenchments (16.42).
- AFV's may Dig In (16.2).
- Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
- Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
- Tank: all are closed-top and provide the +1 Assault bonus, when applicable
- Assault Gun: if closed-top, provide the +1 Assault bonus, when applicable
- Prime Movers: Transports which only transport towed units and/or leaders (May not carry personnel units). May or may not be armored (armored models are open-top). All are mechanized. (SB)
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United States Order of Battle
3 Errata Items |
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The reduced direct fire value of the SS HMG is 5-5 in Beyond Normandy and Road to Berlin.
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The Units in Beyond Normandy were misprinted with a movement factor of 5. The movement factor should be 8.
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Liberation 1944's counters are mislabeled 'PzIVF2.' The counter's ratings are correct (Armor 5, Move 8, DF 11-6, AT 6-8).
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