Roadside Morning Dishonor Before Death #2 |
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(Attacker) Germany | vs | United States (Defender) |
Formations Involved |
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Overall Rating, 1 vote |
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2
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Scenario Rank: --- of 940 |
Parent Game | Dishonor Before Death |
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Historicity | Historical |
Date | 1944-06-13 |
Start Time | 06:00 |
Turn Count | 24 |
Visibility | Day |
Counters | 80 |
Net Morale | 1 |
Net Initiative | 1 |
Maps | 1: 106 |
Layout Dimensions | 43 x 28 cm 17 x 11 in |
Play Bounty | 174 |
AAR Bounty | 171 |
Total Plays | 1 |
Total AARs | 1 |
Battle Types |
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Delaying Action |
Exit the Battle Area |
Inflict Enemy Casualties |
Road Control |
Conditions |
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Off-board Artillery |
Randomly-drawn Aircraft |
Reinforcements |
Smoke |
Scenario Requirements & Playability | |
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Dishonor Before Death | Base Game |
Elsenborn Ridge | Counters |
Invasion 1944 | Maps |
Introduction |
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On the previous day the Americans had taken Carentan resulting in a wild celebration by the inhabitants and their liberators. A small spoiling attack had put an end to the gaiety. Knowing they lacked the depth to withstand a German counterattack early the next morning the 506th Parachute Infantry Regiment advanced along the Carentan-Baupte road to add the buffer needed to consider Carentan secure. |
Conclusion |
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The paratroopers initially made headway but a strong counterattack by the SS militiamen put an end to all forward progress. Intense fighting erupted all along the front and eventually forced Company F, 2nd Battalion, 506th Parachute Infantry Regiment to fall back without orders. This left Company D's flank exposed allowing the Germans to take them from two directions and force them back in heavy fighting. This infuriated battalion commander Lt. Col. Robert Strayer who relieved the Company F commander on the spot. While this went on Company E held their positions, allowing the battalion command staff to get control of the other two companies and push them forward enough to cover Company E's open left flank. Company F, 2nd Battalion, 502nd Parachute Infantry Regiment came forward to secure their right flank allowing the paratroopers. But eventually superior SS numbers forced the paratroopers back to the outskirts of Carentan. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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2 Errata Items | |
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Reduce strength direct fire value be came 5-5 in Army at Dawn. (plloyd1010
on 2015 Jul 31)
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The reduced direct fire value of the SS HMG is 5-5 in Beyond Normandy and Road to Berlin. (plloyd1010
on 2015 Jul 31)
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Critical Shortage Blues | ||||||||||||
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The German position became untenable in the ninth turn when critical shortages occurred. It is difficult to continue a game when this happens. I’ve argued the point in a PG Discussion last year with agreement of many players. In this scenario, the 17th SS is trying to control an E-W road. The American 101st Airborne stands in the way. It possesses much less firepower than the SS, but it does have an 8/8 morale rating. The SS only have a 7/6 rating, and the US gets to handpick most of the SS leaders. This ensures the worst leaders found in the mix. But the 101st’ draw was not great, other than the 11-1-2 Lt. Colonel. Because of the low count of US troops, the Lt. Colonel was pressed into front line duty. The Germans had a StuIIIG and a StuIIIH to start, and more armor beginning with the eighth turn- two StuIIIG. The Germans also had a reinforced company of paratroopers rated at 8/8 morale. They also had good bombardment capability with 32 off-board points and three mortars. However, these resources were not able to be spread between the paratroopers and SS. The 32 points were specifically allocated to the SS, while one mortar was dedicated to the paratroopers. The game immediately went poorly for the SS. The assault guns advanced in lead down the road, but were met a roll of two, producing a DM result on the StuIIIH from which it never recovered. In fact, one. step was destroyed in turn two with another lucky shot. by US artillery. SS artillery, for the most part, was ineffective and hit its own positions at least threes times. Hm The Germans had a much better experience. Deployed on the left flank, the paratroopers tied down the 101st in its sector with assault combat. These attacks were effective in causing three steps lost in the left flank. In this sector, the Americans had numerical superiority. The fighting was fierce, but the Germans were a slightly ahead in step damage’ But not in the SS sector. The Americans were well ug-in,The The SS found that trying to push toward the American line was delayed while units worked to get into position for a solid attack. But it never happened. The Germans did get their reinforcements on turn eight, but it was too late. The Germans rolled their second logistics shortage on turn eight. Interestingly, this roll happened after an SS single platoon assault on two US platoons that DM but dug-in. The Germans lost the assault with one step loss and no results on the US paratroopers! Final score was US - 5 steps lost; Germans- 8 steps and no unit exited the east side of the board. |
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1 Comment |
I've played with logistical short fall rules too. I think they make games even more luck dependent. WightTiger and I don't use them after our experiences. We also mused that even when used, the attacking side should be less subject logistical falls than the defender. Always use those optional rules with caution.