Panzer Grenadier Battles on December 3rd:
Black Panthers #12 - Champagne Breakfast Heavy Metal #3 - Black Princes
Carpathian Brigade #4 - Fraternal Assistance Jungle Fighting #41 - Patrol Action
Conquest of Ethiopia #39 - Addis Ababa - Djibouti Railway VII Siege of Leningrad #9 - Winter Wonderland
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The White Eagles of Cassino
Cassino '44 #29
(Attacker) Poland vs Germany (Defender)
Formations Involved
Germany 100th Gebirgs Regiment
Germany 3rd Fallschirmjager Regiment
Germany Heer
Poland 16th Lwowski Rifle Battalion
Poland 17th Lwowski Rifle Battalion
Poland 18th Lwowski Rifle Battalion
Poland 2nd "Warsaw" Armoured Brigade
Poland 2nd Carpathian Brigade
Poland 5th Kresowa Infantry Division
Display
Balance:



Overall balance chart for Cass029
Total
Side 1 3
Draw 0
Side 2 1
Overall Rating, 4 votes
5
4
3
2
1
4
Scenario Rank: --- of 940
Parent Game Cassino '44
Historicity Historical
Date 1944-05-17
Start Time 07:30
Turn Count 30
Visibility Day
Counters 141
Net Morale 0
Net Initiative 2
Maps 1: CassUR
Layout Dimensions 85 x 54 cm
33 x 21 in
Play Bounty 157
AAR Bounty 227
Total Plays 4
Total AARs 0
Battle Types
Hill Control
Rural Assault
Urban Assault
Conditions
Minefields
Off-board Artillery
Randomly-drawn Aircraft
Reinforcements
Illumination
Scenario Requirements & Playability
Cassino '44 Base Game
Introduction

By the 17th the British, Indians and Canadians in the Liri Valley were making inroads into the German defenses. This was the cue for the Polish Corps to resume their attack. The Polish plan was to gain the high ground behind the monastery and the link up with the British in the Liri Valley. Fifth Kresowa Division attacked toward Colle Sant' Angelo, while 3rd Carpathian Division renewed its attack on Point 593 and the Albaneta Farm.

Conclusion

Polish engineers had hewn pathways into the eastern slope of Phantom Ridge, allowing Polish tanks to advance and lay covering fire on German troops holding Colle Sant' Angelo, Point 593 nd the Alberneta Farm. Polish infantry captured the two summits but were stopped just 100 yards away from the farm. A fierce German counterattack drove the Poles from Colle Sant' Angelo, but the Poles then committed their reserves and took it back.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable

Display Order of Battle

Germany Order of Battle
Heer
  • Misc
  • Towed
Luftwaffe
Poland Order of Battle
Wojska LÄ…dowe
  • Mechanized
  • Motorized
  • Towed

Display Errata (5)

5 Errata Items
Overall balance chart for 527

Strongpoints are single step units and can be eliminated with X results like any other single step unit.

(Shad on 2010 Dec 15)
Overall balance chart for 527

The standard mix of strongpoints may be downloaded from Avalanche Press:

http://www.avalanchepress.com/German_Strongpoints.php

This is the standard mix found in Airborne, Airborne-IE, and Edelweiss Expanded. The strongpoint mix in Cassino '44 is different from that of other PG games.

(plloyd1010 on 2012 Feb 01)
Overall balance chart for 527 Strongpoints are affected by the terrain in their hex just like any other unit. Even though they can't move, they can attack using Assault Combat if an enemy unit moves into their hex. They may not dig in or benefit from entrenchments.
(rerathbun on 2014 Apr 21)
Overall balance chart for 54

The movement allowance on the counters in Airborne is misprinted. It should be "3."

(rerathbun on 2012 Jan 30)
Overall balance chart for 39

Reduce strength direct fire value be came 5-5 in Army at Dawn.

(plloyd1010 on 2015 Jul 31)
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