Pignataro Cassino '44 #28 |
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(Attacker)
Canada
(Attacker) India |
vs | Germany (Defender) |
Formations Involved | ||
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Canada | 14th "Calgary" Armoured Regiment | |
Germany | 305th Grenadier Regiment | |
Germany | Kampfgruppe Bode | |
India | 3/8th Punjab Regiment |
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Overall Rating, 3 votes |
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3.33
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Scenario Rank: --- of 940 |
Parent Game | Cassino '44 |
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Historicity | Historical |
Date | 1944-05-15 |
Start Time | 22:00 |
Turn Count | 14 |
Visibility | Night |
Counters | 64 |
Net Morale | 0 |
Net Initiative | 3 |
Maps | 1: CassUL |
Layout Dimensions | 43 x 28 cm 17 x 11 in |
Play Bounty | 117 |
AAR Bounty | 171 |
Total Plays | 3 |
Total AARs | 1 |
Battle Types |
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Urban Assault |
Conditions |
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Minefields |
Off-board Artillery |
Illumination |
Scenario Requirements & Playability | |
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Cassino '44 | Base Game |
Introduction |
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Nineteenth Infantry Brigade, 8th Indian Division had crossed the Rapido just south of Sant' Angelo and pressed forward. Its objective was the village of Pignataro, which housed considerable numbers of the Nebelwerfers that had caused the Poles such difficulties on the Massif. At 20:00 the 3/8 Punjab Regiment supported by tanks from 14th Canadian Armoured Regiment attacked the village. |
Conclusion |
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The 71st Werfer Regiment had vacated Pignataro well in advance of the Punjabi attack. The Canadian armor provided direct fire support and after a couple of hours of intense house to house fighting the village was under Indian control. |
Additional Notes |
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1x MAJ, 2X CAPT, 2X LT (British) are used as leaders. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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6 Errata Items | |
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
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The morale and combat modifiers of German Sergeant #1614 should be "0", not "8". (Shad
on 2010 Dec 15)
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Strongpoints are single step units and can be eliminated with X results like any other single step unit. (Shad
on 2010 Dec 15)
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The standard mix of strongpoints may be downloaded from Avalanche Press: http://www.avalanchepress.com/German_Strongpoints.php This is the standard mix found in Airborne, Airborne-IE, and Edelweiss Expanded. The strongpoint mix in Cassino '44 is different from that of other PG games. (plloyd1010
on 2012 Feb 01)
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Strongpoints are affected by the terrain in their hex just like any other unit.
Even though they can't move, they can attack using Assault Combat if an enemy unit moves into their hex.
They may not dig in or benefit from entrenchments.
(rerathbun
on 2014 Apr 21)
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All Stags have an armor value of 1 (Shad
on 2010 Dec 16)
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Cassino, Scenario #28, Pignataro | ||||||||||||
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Posting #1 Only 14 turns and at night, this should be interesting and quick, so I'll go slow to make it last me all week! Oh yeah, I forgot the mention, there are Canadian, Indian, British & German units/leaders in this scenario. Posting #2 So far, this scenario is a blast! A little bit of everything and at night with mines, strong-points, Flares, Artillery off & on board, Infantry, Armor, different Nationalities and large hexes with different terrain including the three town hexes. Nobody has the upper hand yet but the Indian Infantry is starting to take a beating. Posting #3 The battle is progressing into a blood-bath. As the Allies I am starting running out of health units, especially Infantry units, to be able to force my way into the town but there is still enough punch left to try. Side note, I changed out the two German 105mm guns for the two weaker 150 IG guns, I didn't notice that setup mistake until well into the battle. Well I don't think it hurt too much. Posting #4 I won’t get into too much detail but to say this ended in a Major German Victory. The Allies took way too many casualties even if they had managed to take any of the three town hexes of Pignataro they still would have lost. I pulled the plug a couple of turns early, as the Allies didn’t have enough strength in Infantry or Armor and most of the remaining Infantry was so scattered, or demoralized that it would take far too long to try again without reinforcements. The Canadian armor was slowly worn down, the Indian Infantry & APC & Armored Cars were ground up and even the British lost a Leader of the rank of Major! The Germans did take casualties but only about a third of what the Allies took. The Mines and strongpoints did slow things down a bit for the Allies attempt to take Pignataro and with only 14 turns, it was a rush to take that objective. Win or lose, it was an enjoyable scenario to play, especially on those large hexes. Flares One more side note; the Flares really did help the Germans a lot, it prevented the Allies from bunching up or sneaking up in the dark against their positions. I think they actually may have made the difference in this scenario's out come. |
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