Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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British Bridgehead
Cassino '44 #22
(Defender) Britain vs Germany (Attacker)
Formations Involved
Britain 2nd Duke of Cornwall's Light Infantry
Germany 115th Panzergrenadier Regiment
Germany 1st Fallschirm Machine-gun Battalion
Germany 305th Infantry Division
Germany Kampfgruppe Bode
Display
Balance:



Overall balance chart for Cass022
Total
Side 1 2
Draw 1
Side 2 3
Overall Rating, 6 votes
5
4
3
2
1
4.17
Scenario Rank: 50 of 940
Parent Game Cassino '44
Historicity Historical
Date 1944-05-12
Start Time 05:00
Turn Count 12
Visibility Day
Counters 42
Net Morale 0
Net Initiative 0
Maps 2: CassLL, CassLR
Layout Dimensions 43 x 28 cm
17 x 11 in
Play Bounty 109
AAR Bounty 165
Total Plays 6
Total AARs 2
Battle Types
Inflict Enemy Casualties
Rural Assault
Conditions
Off-board Artillery
Smoke
Illumination
Scenario Requirements & Playability
Cassino '44 Base Game
Introduction

The British 10th Brigade was charged with establishing bridgeheads on the Rapido just south of Cassino town. The Germans fiercely counterattacked the lead units attempting to form the bridgehead.

Conclusion

The British crossing had been marked by confusion with units becoming lost in the thick fog. Most of the Brigade made it across, but units soon lost contact with each other and progress ceased as they faced increasingly fierce German resistance. The British did not yet have any anti-tank guns across the Rapido, so when they met the first German tanks they decided to dig in and wait for the guns to arrive. As dawn broke the Germans seized the initiative and attacked groups of the dug-in British. But the Germans could not push the British back across the Rapido, and a small bridgehead was reinforced.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Assault Gun: if closed-top, provide the +1 Assault bonus, when applicable
  • APC – Armored Personnel Carrier: These are Combat Units, but stack like Transports. They can transport personnel units or towed units. They are not counted as combat units for the +1 stacking modifier on the Direct Fire and Bombardment Tables (4.4). They may be activated by regular leaders and tank leaders (1.2, 3.34, 4.3, 5.43). They do not provide the +1 Assault bonus (ACC).

Display Order of Battle

Britain Order of Battle
Army
  • Mechanized
  • Towed
Germany Order of Battle
Heer
  • Mechanized
  • Towed

Display Errata (3)

3 Errata Items
Overall balance chart for 869

All Bren carriers should have a movement value of 7.

(Shad on 2010 Dec 15)
Overall balance chart for 20

The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 54

The movement allowance on the counters in Airborne is misprinted. It should be "3."

(rerathbun on 2012 Jan 30)

Display AARs (2)

British Bridgehead
Author mcgallons
Method Solo
Victor Germany
Play Date 2010-05-14
Language English
Scenario Cass022
  1. Italy. In the early morning of 12 May the Brithish 10th Brigades tries to estabilish bridgeheads on the Fiume Rapido just south of Cassino. German units starts his countrattack against the british operation with the objective to interrupt the bridgeheads construction.

Turns: 12 Time : 5.00

HANZO Elements of 2nd Battalion Duke of Cornwall's Light infantry starts west of Rapido and tries to mantain this position

6 x RIF 2 x WPN 1 x SAP 1 x 3-inch

1 x CAPT; 3 x LT

East of Gustav line other British units :

2 x 6-pdr 2 x BREN 2 x LT

Off Board Artillery (may fire smoke) : 1 x 18. British leader encounter some diffcultes in communications for Artillery spotting west of the Rapido.

MCGALLONS Elements of 115th Panzer Grenadier "Kampfgruppe Bode" places in the forest south of Cassino and in Cassino Town.

8 x GREN 2 x HMG 1 x ENG 1 x StugIIIG 1 x 81mm 2 x 150IG 2 x Wagon

1 x MAJ; 1 x CAPT; 3 x LT

Off Board Artillery : 1 x 16

REPORT

German units are insede the small town of Cassino and are hidden in the woods South of the city. British units prefers small group with the objective to defend his engeneers that will try to move the vehicle over the Rapido with the weapons.

The bad visibility, 5.00 in the mornig, help the German units. They move speedly against the British units.

British leader move north with the idea to spot some enemy units and call the Off Board Artillery. In the meantime the british engeneer have a lot of problem with the crossing operation. More problem when German Leader starts to call Artillery over the Rapido.German advance continue with some assault and the wagon leave the weapons along the Rapido river able to fire against the enemy vehicle that are trying to cross the River.

Britsh units suffers the German's assault with a lot of losses and demoralized units. German weapons destroys the enemy vehicle and all the weapons the were moving.

The small troups that survive can't do nothing without any supports and at 6.30 of the moring leave the victory at the German forces.

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Los granaderos blindados contraatacan
Author enrique
Method Solo
Victor Germany
Play Date 2011-12-06
Language Español
Scenario Cass022

En este escenario tres compañías de infantería alemana, apoyados por un pelotón de cañones de asalto (StugIIIG), morteros y dos baterías de 150IG, contraatacan una cabeza de puente británica en la ribera oeste del río Rapido, en las proximidades de la estación de Cassino. Los británicos despliegan dos compañías de infantería y dos baterías de cañones AT de seis libras. Los alemanes avanzan hacia las posiciones británicas en cuatro grupos desde cuatro direcciones (noroeste, oeste, suroeste y sur). Los británicos establecen un perímetro defensivo tras el río Gari y un bosque contiguo, la colina "Hummock" y la estación de tren. Los alemanes avanzan cautelosamente, precedidos del fuego de su artillería y morteros. Los británicos se defienden en pozos de tirador y en posiciones en el bosque y en la estación.

El ataque principal alemán se produce en torno al talud de la vía de tren, desde donde atacan la colina "Hummock", cuyos defensores se ven desbordados y se retiran desmoralizados. Una vez en manos alemanas esta colina, los germanos atacan la estación de tren, aunque aquí dos pelotones británicos resisten de momento y el resultado es indeciso.

Paralelamente, desde el oeste un pelotón de StugIIIG alemán entra en posición y destruye con relativa facilidad dos pelotones de "Bren Carriers" británicos. Afortunadamente para los británicos, las piezas AT que portaban los "Bren" habían sido previamente desenganchadas. Los cañones AT británicos responden y destruyen 1 "step" del pelotón de StugIIIG, que se retira desmoralizado.

Poco a poco los alemanes penetran en el dispositivo central británico en torno a la colina "Hummock", sin que los defensores puedan impedirlo. Al mismo tiempo, dos pelotones alemanes cruzan el río Gari y asaltan y aniquilan una posición de infantería británica. También se producen violentos combates en la estación de tren, con sucesivos asaltos. Al final ningún bando consigue el control de la estación.

El resultado final es de victoria menor alemana, ya que los alemanes consiguen 24 VP frente a 18 VP de los británicos.

Buen escenario.

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