Across the Rapido ... Again Cassino '44 #21 |
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(Attacker)
Britain
(Attacker) Gurkha (Attacker) India |
vs | Germany (Defender) |
Formations Involved | ||
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Britain | 1st City of London Royal Fusiliers | |
Germany | 305th Grenadier Regiment | |
Germany | Kampfgruppe Bode | |
Gurkha | 1/5th Gurkha Rifiles | |
India | 1/12th "Prince of Wales's Own Sikhs" Frontier Force Rifles |
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Overall Rating, 3 votes |
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2.67
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Scenario Rank: --- of 940 |
Parent Game | Cassino '44 |
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Historicity | Historical |
Date | 1944-05-11 |
Start Time | 23:30 |
Turn Count | 24 |
Visibility | Night |
Counters | 98 |
Net Morale | 0 |
Net Initiative | 3 |
Maps | 2: CassLL, CassUL |
Layout Dimensions | 43 x 28 cm 17 x 11 in |
Play Bounty | 129 |
AAR Bounty | 171 |
Total Plays | 3 |
Total AARs | 1 |
Battle Types |
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Hill Control |
Urban Assault |
Conditions |
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Minefields |
Off-board Artillery |
Reinforcements |
Severe Weather |
Illumination |
Scenario Requirements & Playability | |
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Cassino '44 | Base Game |
Introduction |
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Operation Diadem opened with the Allies trying to establish several bridgeheads across the Rapido. One such attempt was by the Indian 17th Brigade near Sant' Angelo. They found the going no easier than the Texans had four months before, but this time the ground was drier and the Indians were just a small part of an even bigger operation. |
Conclusion |
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The Frontier Force attacked to the south of Sant' Angelo and the Royal Fusiliers to the north. Attempting to skirt the town and cut it off from the west, the Frontier Force moved into a minefield. The Germans poured small arms fire into them and the Indian advance stalled. The Fusiliers fared no better, and a reserve company of Gurkhas was called upon to aid in the assault. By morning the Indian 17th Brigade had established themselves across the Rapido, but they key objective of Sant' Angelo town remained in German hands. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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7 Errata Items | |
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All Bren carriers should have a movement value of 7. (Shad
on 2010 Dec 15)
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
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Strongpoints are single step units and can be eliminated with X results like any other single step unit. (Shad
on 2010 Dec 15)
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The standard mix of strongpoints may be downloaded from Avalanche Press: http://www.avalanchepress.com/German_Strongpoints.php This is the standard mix found in Airborne, Airborne-IE, and Edelweiss Expanded. The strongpoint mix in Cassino '44 is different from that of other PG games. (plloyd1010
on 2012 Feb 01)
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Strongpoints are affected by the terrain in their hex just like any other unit.
Even though they can't move, they can attack using Assault Combat if an enemy unit moves into their hex.
They may not dig in or benefit from entrenchments.
(rerathbun
on 2014 Apr 21)
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The movement allowance on the counters in Airborne is misprinted. It should be "3." (rerathbun
on 2012 Jan 30)
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All Stags have an armor value of 1 (Shad
on 2010 Dec 16)
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An Allied Suicidal Attack? |
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Somebody has played this scenario? I have played it and I think that it is a tough one for the Allies. If the Germans deploy next behind the Rapido river and the Gustav Line the Allied attack is nearly suicidal. Cassino 44 is my favourite game, but in my opinion the scenarios 1, 3 and 21 perhaps are not thoroughly developed. The river crossing system (major rivers) in face of the enemy is a rash tactical action. Can I respectfully suggest to the designer or the developer the re-examination of these scenarios? |
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