Maoris at the Station Cassino '44 #13 |
||
---|---|---|
(Defender)
Maori
(Defender) New Zealand |
vs | Germany (Attacker) |
Formations Involved | ||
---|---|---|
Germany | 211th Infantry Regiment | |
New Zealand | 28th "Maori" Infantry Battalion |
|
Overall Rating, 10 votes |
---|
3.6
|
Scenario Rank: 326 of 940 |
Parent Game | Cassino '44 |
---|---|
Historicity | Historical |
Date | 1944-02-18 |
Start Time | 15:15 |
Turn Count | 9 |
Visibility | Day |
Counters | 23 |
Net Morale | 0 |
Net Initiative | 0 |
Maps | 2: CassLL, CassLR |
Layout Dimensions | 43 x 28 cm 17 x 11 in |
Play Bounty | 99 |
AAR Bounty | 165 |
Total Plays | 10 |
Total AARs | 2 |
Battle Types |
---|
Inflict Enemy Casualties |
Rural Assault |
Conditions |
---|
Off-board Artillery |
Severe Weather |
Smoke |
Illumination |
Scenario Requirements & Playability | |
---|---|
Cassino '44 | Base Game |
Introduction |
---|
The New Zealand Corps' failure to break through German defenses at the Railway station left elements of the 28th 'Maori' Battalion trapped there. The order was given for them to hang on, but around 1515 the Germans counterattacked with armor support. |
Conclusion |
---|
New Zealand artillery fired smoke to screen the Maoris from fire from the Massif, but it also masked the German forces as they assembled to assault the Railway Station. The Maoris repelled attacks until mid-afternoon when the Germans attacked in force with armor support. The Maoris had no heavy weapons or anti-tank guns, and with German tanks firing point-blank the German infantry cleared the Railway Staition and forced the remainder of the Maoris back over the Rapido. |
AFV Rules Pertaining to this Scenario's Order of Battle |
---|
|
1 Errata Item | |
---|---|
The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
|
A neat introduction or training scenario | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
This was my first try with VASSAL, and the very compact nature of the scenario suited it well. The German attack was very unlucky or rather the Maoris were really deadly in the OpFire, and almost all of the German attackers were destroyed. Good scenario to refresh the rules or teach new player the basics! |
||||||||||||||
1 Comment |
Maori at the station | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
The allied troops are near the station south of the city to protect the station itself or digging holes. The German infantry troops down from the East using the rail while the tanks trying to make their way to the North-East despite the ground is muddy. The weather is bad and the movement is difficult and slow The first encounters happen just by the station. The Mortar allies are the first to have succumbed from the German advance. Other Maori units trying to gather to defend against enemy more compactly using the smoke to cover which hides them from view of enemy commanders that they can not call off map artillery. German units do not stop and continue to press the sides of the Maori that went out of their holes trying to escape. Some end up on minefields in the Gustav line while others are trying to take away the hill. Maori know they have to wait too long for the arrival of reinforcements, and therefore agree to go to the counter play everything for everything. Well protected by smoke approaching Germans starting a series of attacks that will continue until the end of the game so bloody. Strengthened by superior numbers and morale high grip loosen the Germans but make the mistake of underestimating the strength and courage of the enemy that back on station, they retain the possession with a commander to drive a few men. The German reinforcements are too far away and can not come to the aid in the final and just serve the desperate attempts station controlled by the ruthless bombardment of German commanders going to sign with the risk of hitting their troops. At the end of the afternoon an eroic leader with a small troup remain in the railway station and complete their main objective. Great Victory for allied forces and a bad day for German units! Comments A very short scenario (9 turns) where the Allied player should do wonders to curb the power of strong German armored vehicles and a greater number of units. Adept at exploiting holes but especially smoking, Hanzo wins in the last turn. Opponents believe they have already won when very few remaining enemy units and don't cure the final position before the final assault. They don't use all the support the may have. Congratulations to Hanzo and his Maori! |
||||||||||||
0 Comments |
In hindsight, I really should have taken a couple of turns to spread GRENs across river and flank wide. Now I suffered from traffic jam on the railway embankment and had like ten steps lost before Maori's had their first.