Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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Rescue at Mekili
Carpathian Brigade #10
(Attacker) Germany vs Britain (Defender)
Poland (Defender)
Formations Involved
Germany Kampfgruppe Marcks
Poland Carpathian Brigade
Display
Balance:



Overall balance chart for CaBr010
Total
Side 1 0
Draw 0
Side 2 0
Overall Rating, 0 votes
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Scenario Rank: --- of 940
Parent Game Carpathian Brigade
Historicity Historical
Date 1942-01-26
Start Time 08:00
Turn Count 36
Visibility Day
Counters 129
Net Morale 0
Net Initiative 0
Maps 1: DR5
Layout Dimensions 88 x 58 cm
35 x 23 in
Play Bounty 247
AAR Bounty 227
Total Plays 0
Total AARs 0
Battle Types
Inflict Enemy Casualties
Rural Assault
Conditions
Anti-infantry Wire
Anti-tank Ditches
Entrenchments
Off-board Artillery
Randomly-drawn Aircraft
Terrain Mods
Scenario Requirements & Playability
Carpathian Brigade Base Game
Cassino '44 Counters
Desert Rats Maps + Counters
White Eagles Counters
Introduction

Soon enough, the German-Italian forces rallied and drove the over-extended Allies back out of Cyrenaica. The Polish Carpathian Brigade, guarding the Gazala airfield, rushed forward to protect the old Italian fort at Mekili as a rallying point for the British and Indian troops retreating from the west. The Poles arrived on the morning of the 26th without their artillery regiment, which had already been pulled back from the front to form a cadre for new units of the II Polish Corps. The Polish infantry dug in to await the approaching Afrika Korps and its famed leader, said to be leading the advance in person.

Conclusion

Polish soldiers de-trucked at Mekili eager to defeat the famed Desert Fox in battle, but ended up being disappointed. The drive on Mekili turned out to be a ruse spread by Rommel as disinformation. Rommel was indeed leading in person, but he and the battle group only feinted toward Mekili before turning swiftly toward British-occupied Benghazi. Meeting little resistance there, the Afrika Korps captured the port intact as well as huge stockpiles of supplies. The Poles held onto the fort until 3 February when it became obvious that the Germans weren't coming. The brigade pulled back to Gazala for a few weeks and on 17 March headed for Palestine for re-organization as the 3rd Carpathian Infantry Division.

Additional Notes

White Eagles INF and Cassino RIF are functionally interchangeable. Polish leaders are drawn from Cassino. Use British trucks to complete the Polish transport allotment.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • Armored Cars: These are Combat Units. They are motorized instead of mechanized. All have their own armored car leaders, who can only activate armored cars (6.85). Do not provide the +1 Assault bonus (ACC).
  • Reconnaissance Vehicle: 8.23 Special Spotting Powers Both foot and vehicle mounted recce units (1.2) possess two special spotting abilities. The first ability is that they can spot enemy in limiting terrain at one hex further than the TEC specifies for other units and leaders. For example, an enemy unit in town can normally be spotted at three hexes or less, but a recce unit can spot them at four hexes.Their second ability is that they can place a Spotted marker on any one enemy unit they can spot per turn, just as if the enemy unit had "blown its cover" by firing. Such Spotted markers are removed as described earlier.

Display Order of Battle

Britain Order of Battle
Army
  • Mechanized
Germany Order of Battle
Heer
  • Towed
Poland Order of Battle
Wojska LÄ…dowe
  • Motorized

Display Errata (2)

2 Errata Items
Overall balance chart for 20

The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 486

The Pz IVe appearing in the original Panzer Grenadier game had an Anti tank value of 4-7. As of Afrika Korps (2002), continuing onward through the 3rd and 4th edition games, the anti tank value has been 4-4.

(plloyd1010 on 2016 Jul 25)
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