The White Knoll Carpathian Brigade #6 |
||
---|---|---|
(Defender) Italy | vs | Poland (Attacker) |
Formations Involved | ||
---|---|---|
Italy | 27ª Divisone Fanteria "Brescia" | |
Poland | Carpathian Lancers |
|
Overall Rating, 1 vote |
---|
2
|
Scenario Rank: --- of 940 |
Parent Game | Carpathian Brigade |
---|---|
Historicity | Historical |
Date | 1941-12-10 |
Start Time | 07:00 |
Turn Count | 30 |
Visibility | Day & Night |
Counters | 74 |
Net Morale | 1 |
Net Initiative | 3 |
Maps | 1: DR5 |
Layout Dimensions | 88 x 58 cm 35 x 23 in |
Play Bounty | 180 |
AAR Bounty | 171 |
Total Plays | 1 |
Total AARs | 1 |
Battle Types |
---|
Hill Control |
Rural Assault |
Surprise Attack |
Conditions |
---|
Terrain Mods |
Scenario Requirements & Playability | |
---|---|
Carpathian Brigade | Base Game |
Cassino '44 | Counters |
Desert Rats | Maps + Counters |
Introduction |
---|
As the Poles began their breakout from the Tobruk perimeter, word filtered down to the front lines that the United States had declared war on Germany and Italy. Pursuit of the fleeing Axis went forward even more enthusiastically, and the Polish cavalry regiment attached to the Carpathian Brigade now proved its worth. At Acroma west of Tobruk, a hilltop overlooked the junction of the coastal road leading to the small port of Derna and the "bypass road" constructed by the Axis besiegers around the Tobruk perimeter. |
Conclusion |
---|
The Poles took the Italians by surprise, swiftly overrunning their hilltop positions. Hundreds of prisoners fell into Polish hands, as well as many artillery pieces and vehicles plus other supplies. The Axis hopes of stemming the Allied advance now crumbled; with Acroma fallen the Germans and Italians would have to pull back to the Gazala line and hope to hold on there. |
Additional Notes |
---|
White Eagles INF and Cassino RIF are functionally interchangeable. Polish leaders are drawn from Cassino. |
AFV Rules Pertaining to this Scenario's Order of Battle |
---|
|
Italian Shock (SSR 3) Needs Revision |
---|
Played solo in 3 1/2 hours. I posted the initial Italian setup in [link text][1] I was looking forward to this scenario because the Polish order of battle is very different than in the previous four static defense scenarios. Unfortunately, the scenario special rules handcuff the Italian too much. The Poles move into position to the south of the hill and stay at long range. The Poles use direct fire over the next 3 hours to eventually kill enough steps to open a free path to the Italian artillery, While it was unnecessary in order to win, the Poles close move in and quickly eliminate the artillery in assaults, only losing 2 Bren in the process. The Poles the start mopping up the remaining Italian infantry. Polish major victory. Although I gave this scenario a "2", I believe it could be a lot more fun if the Italians could have a (random roll) chance to recover from shock, starting a few turns after the first shot fired. This would force the Poles to take care of the artillery instead of staying 3 or more hexes away from the AT guns to prevent them from ever activating. [1]: http://pg-hq.com/comms/showthread.php?tid=445 "this thread". |
0 Comments |