Fraternal Assistance Carpathian Brigade #4 |
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(Attacker)
Germany
(Attacker) Italy |
vs |
Britain
(Defender)
New Zealand (Defender) Poland (Defender) |
Formations Involved | ||
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Britain | 14th Infantry Brigade | |
Britain | 4th Royal Tank Regiment | |
Germany | 200th Engineer Battalion | |
Germany | 900th Engineer Battalion | |
Italy | Mickl Group | |
New Zealand | 18th Infantry Battalion | |
Poland | Carpathian Artillery Regiment |
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Overall Rating, 3 votes |
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4
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Scenario Rank: --- of 940 |
Parent Game | Carpathian Brigade |
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Historicity | Historical |
Date | 1941-12-03 |
Start Time | 07:00 |
Turn Count | 30 |
Visibility | Day |
Counters | 131 |
Net Morale | 0 |
Net Initiative | 1 |
Maps | 1: DR4 |
Layout Dimensions | 88 x 58 cm 35 x 23 in |
Play Bounty | 194 |
AAR Bounty | 165 |
Total Plays | 3 |
Total AARs | 2 |
Battle Types |
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Inflict Enemy Casualties |
Road Control |
Conditions |
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Off-board Artillery |
Reinforcements |
Terrain Mods |
Scenario Requirements & Playability | |
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Carpathian Brigade | Base Game |
Cassino '44 | Counters |
Desert Rats | Maps + Counters |
White Eagles | Counters |
Introduction |
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While the Poles awaited permission to strike at the besiegers, the British breakout effort had come under repeated counterattacks. New Zealand troops who'd broken into the perimeter helped greatly. Casting about for further reinforcements, the garrison command ordered the Poles to send some of their artillery to the threatened sector to bolster front-line anti-tank defenses. The reinforcement came in the nick of time, as the Germans collected several exhausted forces for a three-pronged attack on Ed Duda, the only point on the crucial Trigh Capuzzo road now held by the Allies. It had to be re-taken to clear the roadway. |
Conclusion |
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The German column from 21st Panzer Division, built around 8th Machine Gun Battalion, drove up close to the Allied lines and set up a battery of 88mm guns. The British quickly organized a counter-attack to seize the guns, but the 88's shot up 15 Matildas as they waddled forward and drove off their accompanying infantry. But the Polish gunners, manning Polish-made 100mm guns sold to Italy before the war and found in a depot in Tobruk, in turn destroyed the Germans' tank support. This paved the way for a British infantry assault to finally overrun and capture the 88mm battery. The attack on Ed Duda had failed. |
Additional Notes |
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White Eagles INF and Cassino RIF are functionally interchangeable. Polish leaders are drawn from Cassino. Choose between Italian and DAK trucks as required. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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2 Errata Items | |
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Two British infantry have their full strengths printed on the back. They should both be "2-3" when reduced. (Shad
on 2010 Dec 15)
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
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Carpathian Brigade, scenario #4: Fraternal Assistance | ||||||||||||
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*While patiently waiting for Go For Broke to be delivered to me, I decided to play a scenario from my new Carpathian Brigade download. I picked this one because it had five nationalities: Italian, German, Polish, British & New Zealand involve in this battles and it had a nice variety of unit types, with a little armor on both sides and victory conditions that looked interesting, not to mention a lot of movement room on that big Desert map. I did have to pull the German units from both Desert Rats & Africa Korps. *There are seven battle groups, one Italian & German mix, two all German, two British, one Polish, & one New Zealand. The Axis side is more mobile but the Allies start on the board dug in. Two victory objectives for both sides: eliminate units for points and control the entire length of the East-West Road for 15 more points. I think the last one will be hard for either side.
*The Allies lost: 6 Armor steps, 6 Infantry steps, 1 2pdr AT step & 2 Leaders. *The Axis lost: 2 Armor steps, 8 Infantry/Engineer/HMG steps, 1 50mm AT step & 1 Leader. *The Armor steps count double, the Axis won this 19 to 13 or a Minor Victory. *This one is worth trying again, as I could see different results on different game plays. I think controlling the road would be very difficult for either side to do, as there is a lot of territory but step losses could go either way in this one. |
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0 Comments |
Bad Strategy, Fun Game | ||||||||||||
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Played solo in 5 hours. I posted the starting Commonwealth position in this thread. The first scenario of the supplement that is not a static defense. The Germans enter the map in three unbalance groups, very far apart. The first decision the German commander must make is whether to assemble the groups into more balanced groups or simply move them as composed towards the enemy position. I chose the latter and came to regret that decision. The Germans march towards the hill under artillery fire. While the artillery fire did not eliminate German step, it did disrupt a couple of HMG steps and that played a huge role. The Commonwealth seizes the opportunity to launch an attack supported with their Mathildas as they have local superiority. The Germans suffered a few bad results and retreat towards the engineering group. The Commonwealth throw even more units into the pitch battle and send a screen force to cut the largest German group from quickly joining the pitched battle. The German retreating force is encircled and is decimated. The Germans go for broke and try to destroy the screening force but lose too many steps in the process. The Commonwealth forces join again and the remaining German troops are no match. Commonwealth major victory. I rated this scenario a "4". Although I believe I choose the wrong strategy for Germans, it led to a very unusual and fluid situation, and it was fun! The best of the 6 scenarios from this supplement I have played. |
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0 Comments |