Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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Carpathian Brigade: Desert Battles of the Polish Exiles

Carpathian Brigade boxcover
AP Series Panzer Grenadier
Designer Bennighof
Game Type Expansion
Format Bound / PDF
Release Date 2011-04
Availability Out of Print
Scenarios 11
Counters 0
Maps 0
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Overall Rating, 20 votes
5
4
3
2
1
3.05
Expansion Rank: 102 of 117
Popularity: Ownership & Activity
Status Owned by 12% Played by 3% AAR'd by 3% Medaled by 0%
Rank 68th of 168 92nd of 156 89th of 153 TBD
Expansion Game Requirements & Playability
11/11 Carpathian Brigade
11/11 Cassino '44
11/11 Desert Rats
3/11 White Eagles
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Balance:



Overall balance chart for Carpathian Brigade
Total
Side 1 4
Draw 1
Side 2 14
box back

The Polish Independent Carpathian Brigade formed in 1940 in French Syria under General Stanislaw Kopański, composed of Polish soldiers exiled after the 1939 German invasion. When France was overrun later that year and the French army commander decided to support the collaborationist Vichy regime, the brigade defected to British-controlled Palestine where it joined the British forces stationed there. The Poles were refitted with British weapons, reinforced to roughly 5,000 men and officers, and trained as a British motorized infantry brigade. In October 1940 the brigade moved to Egypt where it undertook garrison duties, guarded prisoner-of-war camps, and built up Alexandria's fortifications.

During the offensive of Erwin Rommel's Afrika Korps in August 1941, as he besieged Tobruk the brigade was transported in seven convoys to the westernmost perimeter of the Allied defenses. They participated in Operation Crusader to raise the siege, earning the prestigious sobriquet of "Tobruk Rats" from their Australian comrades. On 13 December the Carpathian Lancer Regiment was detached while the remainder of the brigade joined the XIII Corps of the Eighth Army and took part in the attack on the Axis Gazala defensive line on 15 December, driving Rommel back to El Agheila. On 17 March 1942 the brigade was withdrawn from the front to Palestine, where it joined the Polish forces of General Wladyslaw Anders evacuated from the Soviet Union to form the 3rd Carpathian Rifle Division.


Display Scenario List (11)


Display Order of Battle

Britain Order of Battle
Army
  • Mechanized
  • Towed
Germany Order of Battle
Heer
Italy Order of Battle
Regio Esercito
  • Motorized
New Zealand Order of Battle
28th "Maori" Infantry Battalion
New Zealand Army
  • Towed
Poland Order of Battle
Wojska Lądowe
  • Motorized

Display Relevant AFV Rules

AFV Rules Pertaining to this Game's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • APC – Armored Personnel Carrier: These are Combat Units, but stack like Transports. They can transport personnel units or towed units. They are not counted as combat units for the +1 stacking modifier on the Direct Fire and Bombardment Tables (4.4). They may be activated by regular leaders and tank leaders (1.2, 3.34, 4.3, 5.43). They do not provide the +1 Assault bonus (ACC).
  • Armored Cars: These are Combat Units. They are motorized instead of mechanized. All have their own armored car leaders, who can only activate armored cars (6.85). Do not provide the +1 Assault bonus (ACC).
  • Reconnaissance Vehicle: 8.23 Special Spotting Powers Both foot and vehicle mounted recce units (1.2) possess two special spotting abilities. The first ability is that they can spot enemy in limiting terrain at one hex further than the TEC specifies for other units and leaders. For example, an enemy unit in town can normally be spotted at three hexes or less, but a recce unit can spot them at four hexes.Their second ability is that they can place a Spotted marker on any one enemy unit they can spot per turn, just as if the enemy unit had "blown its cover" by firing. Such Spotted markers are removed as described earlier.

Display Errata (6)

6 Errata Items
Errata item for plloyd1010

Tank leaders are specified for the DAK in 2 scenarios. They should be ignored.

(plloyd1010 on 2011 Apr 17)
Overall balance chart for 855

Two British infantry have their full strengths printed on the back. They should both be "2-3" when reduced.

(Shad on 2010 Dec 15)
Overall balance chart for 20

The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 486

The Pz IVe appearing in the original Panzer Grenadier game had an Anti tank value of 4-7. As of Afrika Korps (2002), continuing onward through the 3rd and 4th edition games, the anti tank value has been 4-4.

(plloyd1010 on 2016 Jul 25)
Overall balance chart for 63

The morale and combat modifiers of German Sergeant #1614 should be "0", not "8".

(Shad on 2010 Dec 15)
Overall balance chart for 353

INF unit 1112 has full firepower printed on the front and back of the counter. Back should be 4-2.

(garbare83686 on 2022 Feb 08)

Display Nations (6)


Display Battle Types (7)


Display Conditions (8)

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