Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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Assault on Addis Ababa
Conquest of Ethiopia #35
(Defender) Italy vs Ethiopia (Attacker)
Formations Involved
Display
Balance:



Overall balance chart for COOE035
Total
Side 1 1
Draw 0
Side 2 0
Overall Rating, 1 vote
5
4
3
2
1
4
Scenario Rank: --- of 940
Parent Game Conquest of Ethiopia
Historicity Historical
Date 1936-07-28
Start Time 08:00
Turn Count 28
Visibility Day
Counters 143
Net Morale 1
Net Initiative 0
Maps 4: 84, 85, 88, 91
Layout Dimensions 86 x 56 cm
34 x 22 in
Play Bounty 196
AAR Bounty 227
Total Plays 1
Total AARs 0
Battle Types
Delaying Action
Exit the Battle Area
Inflict Enemy Casualties
Urban Assault
Conditions
Reinforcements
Terrain Mods
Scenario Requirements & Playability
Conquest of Ethiopia Base Game
Introduction

Several rebel groups launched uncoordinated attacks toward the outlying villages surrounding Addis Ababa. They hoped to raise the civilian population against the occupying Italian forces and their deeply-hated Eritrean Askaris. On the western side of the city one of the main rebel groups tried to move directly on Graziani's headquarters. The sheer size of the main body inhibited a successful infiltration among the Italian strongholds without being detected. But some of the force made it in.

Conclusion

The Ethiopian attempt failed badly. The huge battle group found itself stymied by the tiny Air Force Headquarters Garrison. Then, reinforcements arrived on their flanks changing an attack into a rout followed by mopping up actions by the colonial Banda. In the following days the Ethiopian resistance carried out additional unsuccessful attempts, with some being nearly annihilated. Eventually one of the main instigators fell into Italian hands, a very influential clergyman named Abuna Petrus. He received a pro forma trial and a summary execution shortly thereafter. At the firing squad he blessed both the judge and his executioners while vindicating his role in the patriotic resistance.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable

Display Order of Battle

Ethiopia Order of Battle
Ethiopian Imperial Army
  • Foot
Imperial Irregulars
  • Foot
Italy Order of Battle
Corpo dei Carabinieri Reali
  • Foot
Regia Aeronautica
  • Foot
Regio Corpo di Truppe Coloniali
Regio Esercito
  • Mechanized
  • Motorized
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