Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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Addis Ababa - Djibouti Railway IV
Conquest of Ethiopia #34
(Defender) Italy vs Ethiopia (Attacker)
Formations Involved
Display
Balance:



Overall balance chart for COOE034
Total
Side 1 0
Draw 0
Side 2 1
Overall Rating, 1 vote
5
4
3
2
1
3
Scenario Rank: --- of 940
Parent Game Conquest of Ethiopia
Historicity Historical
Date 1936-07-08
Start Time 10:00
Turn Count 12
Visibility Day
Counters 25
Net Morale 0
Net Initiative 2
Maps 3: 88, 89, 91
Layout Dimensions 84 x 43 cm
33 x 17 in
Play Bounty 154
AAR Bounty 227
Total Plays 1
Total AARs 0
Battle Types
Delaying Action
Exit the Battle Area
Inflict Enemy Casualties
Conditions
Terrain Mods
Scenario Requirements & Playability
Conquest of Ethiopia Base Game
Introduction

Despite the Italian occupation of all the Empire’s cities and defeat of her armies, Ethiopia never formally surrendered and those troops still in the field continued to fight. While the Italians dealt with the insurgency at Moggio, another train transporting troops from Dire Dawa to Moggio encountered more Ethiopian rebels not far from Adama, a large settlement 100 kilometers from Addis Ababa. Heavy fighting ensued.

Conclusion

Although the Italians were able to repulse the attack on their train, the Ethiopians forced them to head back to Adama. None of these harassments succeeded in interrupting the railway for long, but they highlighted that their victory over the Negus did not mean that Italians controlled the country.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable

Display Order of Battle

Ethiopia Order of Battle
Sefari
  • Foot
  • Leader
Italy Order of Battle
Milizia Volontaria per la Sicurezza Nazionale
  • Foot
Regio Esercito
  • Mechanized
  • Motorized
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