Unfinished Symphony Conquest of Ethiopia #9 |
||
---|---|---|
(Defender) Italy | vs | Ethiopia (Attacker) |
Formations Involved |
---|
|
Overall Rating, 4 votes |
---|
3
|
Scenario Rank: --- of 940 |
Parent Game | Conquest of Ethiopia |
---|---|
Historicity | Historical |
Date | 1935-12-15 |
Start Time | 10:00 |
Turn Count | 28 |
Visibility | Day |
Counters | 95 |
Net Morale | 1 |
Net Initiative | 0 |
Maps | 2: 84, 85 |
Layout Dimensions | 56 x 43 cm 22 x 17 in |
Play Bounty | 170 |
AAR Bounty | 171 |
Total Plays | 3 |
Total AARs | 1 |
Battle Types |
---|
Exit the Battle Area |
Inflict Enemy Casualties |
Conditions |
---|
Reinforcements |
Terrain Mods |
Scenario Requirements & Playability | |
---|---|
Conquest of Ethiopia | Base Game |
Introduction |
---|
In contrast with the Marshal Badoglio’s anticipation of enemy actions pivoting on Macallè, the Ethiopian counterattack began with broad infiltrations across a wide area covering the Tembien and Scirè regions. Ras Immirù possessed a well-equipped and well-led force on the left wing, and his superb campaign would prove to be one of the best moments for the Ethiopian leaders. His infiltrations and consequent series of small successful engagements worried the strong Italian advanced detachment deployed on Tacazzè River. The commander decided it was prudent to retreat, but found the only available route blocked by the Ethiopians. |
Conclusion |
---|
Major Luigi Criniti, commander of the Bande dell’Altopiano Group, launched his small fleet of L3/35 tanks in an attack without infantry support: a hopeless endeavor. The Ethiopians disabled all of them in brave close combat (placing big stones in the tracks, shooting throughout the sighting ports, setting fires on the engine gratings and so on). They also captured two tank crew prisoners who were treated well and survived the war. In return, Fitawrari Sciferra’s force suffered heavy losses, included the Sciferra himself. The Bande showed exceptional morale, probably sparked by knowledge that the Ethiopians would slaughter any who surrendered, and moved forward to support the disabled tanks. They found themselves encircled by pursuing Ethiopian units that had forced their retreat the previous day and chased them across the Mai Timchet ford. Realizing their encirclement, some of the Bande began to surrender, but were horrified when they realized that the Ethiopians did not understand or honor their hands-up gesture and began killing them. Criniti began to play his gramophone (Schubert’s Unfinished Symphony) and headed a bayonet assault to break the encirclement. Although injured twice, the Major and his men broke out and retreated rapidly toward Enda Salassiè, having lost over half their numbers. |
Additional Notes |
---|
Special Rules for roadblocks |
AFV Rules Pertaining to this Scenario's Order of Battle |
---|
|
Almost a Draw in the Rugged Ethiopian Hills! | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
This was a 7-session, longish & very bloody, fight to exit units and temporarily hold key terrain against a resolute & highly aggressive, online opponent leading the diverse Ethiopian force. This 28-game turn monster nearly resulted in a draw! The scenario instructions need a rewrite. The hard-pressed Italians managed a win on the very last game turn, in spite of some miserable die rolling in the last 6 or so game turns. The leader sets were middling for both sides, with the Ethiopian leadership being slightly better. Unexpectedly, 100% of the Ethiopian leaders were killed or captured, along with 3 Italian leaders. Both sides suffered senior leader decapitations, the Ethiopians early in the 6th game turn, and the Italians in the 21st. There were 16 FOW-shortened game turns in the 28 we played, which hurt the Ethiopian attackers substantially more than the Italian invaders. This was a fiddly & gamey battle as the Italians held back their tankettes until the infantry caught up with them on games turns 8-9. Using combined arms tactics, and dodging a variety of aggressive Ethiopian advances made the difference in this play-through for Il Duce's legions. They barely were able to exit the required 16 steps & 1 tankette unit of Italians off the battle map. Bad morale recovery efforts ;plagues the Ethiopians throughout our encounter. We give this gamey, nonplaytested scenario, a solid 3, in shared play, but it is probably better-suited for solitaire play. |
||||||||||||||
0 Comments |