Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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Conquest of Ethiopia: The Italian Invasion, 1935-1936

Conquest of Ethiopia boxcover
AP Series Panzer Grenadier
Designers Ricchi,
Striuli
Game Type Standalone
Format Boxed
Release Date 2015-05
Availability In Print
Scenarios 40
Counters 517
Counter Type Laser-cut
Maps 8
Tour Veterans
Conquest of Ethiopia: The Italian Invasion, 1935-1936 Tour of Duty Ribbon
Overall Rating, 161 votes
5
4
3
2
1
3.39
Standalone Rank: 24 of 39
Popularity: Ownership & Activity
Status Owned by 12% Played by 10% AAR'd by 8% Medaled by 1%
Rank 69th of 168 26th of 156 28th of 153 76th of 94
Display
Balance:



Overall balance chart for Conquest of Ethiopia
Total
Side 1 39
Draw 21
Side 2 80
box back

Without the formality of a declaration of war, in October 1935 Italian armies stormed into Ethiopia from both north and south. Badly outgunned and outnumbered, the Imperial Ethiopian Army resisted for six months before its final collapse. Italian forces deployed tanks, aircraft and poison gas against the Ethiopian levies, who fought back with suicidal courage and little else.

box back map map map map map map map map

Display Scenario List (40)

Scenario Plays AARs Rating
01. Initial Troubles 20 10 3.3
02. Prelude: The Wal Wal Incident 13 7 3.6
03. The First Clash: Rama 11 6 3.7
04. Passo Gashorchè 9 5 3.6
05. Surprise at Mount Gundi 8 4 3.3
06. Ambush at Azbi 6 2 3.3
07. Graziani's War: Border Corrections 6 3 3.1
08. Graziani's War: A Sorrowful Victory 5 2 3.3
09. Unfinished Symphony 3 1 3
10. Ras Sejum's Attack: Debra Amba 4 1 3.8
11. Blood on Amba Tzellere 2 1 3.3
12. Appiotti's Column 1 0 4
13. Graziani's War: Olol Dinle Strikes Again 4 2 2.8
14. Graziani's War: Raid at Areri 2 1 3.3
15. Graziani's War: The Ganale Doria 1 0 4
16. Graziani's War: Martini's Echelon 1 0 4
17. First Tembien: Opening Clash 1 0 5
18. First Tembien: the Last Sweet Hours 2 0 2.3
19. First Tembien: Legend of Uarieu Pass 2 0 3.5
20. Endertà: Blackshirts and Black Feathers 1 0 4
21. Endertà: Dawn Fighting at Adi Sembet 5 4 3.9
22. Second Tembien: Uork Ambà 3 2 3.3
23. Second Tembien: The Zebandas Clash 1 0 4
24. Second Tembien: The Wadi 1 0 3
25. Second Tembien: South of the Mountain of Gold 2 0 4
26. The Scirè 1 0 4
27. Salt Spring 1 0 4
28. Second Ogaden: Battle of Gianagobò 2 1 4
29. Second Ogaden: Battle of Bircut 1 0 3
30. Ras Destà Strikes Again 2 1 3.3
31. Addis Ababa - Djibouti Railway I 3 1 3.3
32. Addis Ababa - Djibouti Railway II 2 0 3.5
33. Addis Ababa - Djibouti Railway III 1 0 4
34. Addis Ababa - Djibouti Railway IV 1 0 3
35. Assault on Addis Ababa 1 0 4
36. Addis Ababa - Djibouti Railway V 1 0 4
37. Focus on Ras Destà 1 0 4
38. Addis Ababa - Djibouti Railway VI 3 1 2.5
39. Addis Ababa - Djibouti Railway VII 4 2 3
40. The End of Ras Destà 2 0 1.7

Display Order of Battle

Ethiopia Order of Battle
Ethiopian Imperial Army
  • Motorized
Imperial Irregulars
Sefari
  • Foot
Italy Order of Battle
Corpo Alpini
Corpo dei Carabinieri Reali
Milizia Volontaria per la Sicurezza Nazionale
  • Motorized
  • Towed
Regia Aeronautica
  • Foot
Regio Corpo di Truppe Coloniali
Regio Esercito
  • Mechanized

Display Relevant AFV Rules

AFV Rules Pertaining to this Game's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • Armored Cars: These are Combat Units. They are motorized instead of mechanized. All have their own armored car leaders, who can only activate armored cars (6.85). Do not provide the +1 Assault bonus (ACC).
  • Reconnaissance Vehicle: 8.23 Special Spotting Powers Both foot and vehicle mounted recce units (1.2) possess two special spotting abilities. The first ability is that they can spot enemy in limiting terrain at one hex further than the TEC specifies for other units and leaders. For example, an enemy unit in town can normally be spotted at three hexes or less, but a recce unit can spot them at four hexes.Their second ability is that they can place a Spotted marker on any one enemy unit they can spot per turn, just as if the enemy unit had "blown its cover" by firing. Such Spotted markers are removed as described earlier.

Display Errata (3)

3 Errata Items
Scen 4

In the Victory Conditions section, the last Victory Condition should be "Ethiopian Major Victory:", not "Italian Minor Victory:".

(rerathbun on 2015 Jul 04)
Overall balance chart for 1465

The leadership rating on the back of the Console Gen. in Conquest of Ethiopia is misprinted 7-0-7. It should be 7-0-0.

(rerathbun on 2015 Jul 19)
Overall balance chart for 108

This leader should have a morale of "9" and a modifier of "0" instead of the other way around.

(Shad on 2010 Dec 15)

Display Nations (2)

Nations at War - Scenario Appearance Percentages
Italy
100%
Italy
Ethiopia
100%
Ethiopia

Display Battle Types (15)


Display Conditions (9)

Errors? Omissions? Report them!
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