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Tobruk C&CV2: The King's Officers #4 |
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(Defender) Italy | vs |
Australia
(Attacker)
Britain (Attacker) |
Formations Involved | ||
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Australia | ![]() |
6th Infantry Division |
Britain | ![]() |
7th "Desert Rats" Armoured Division |
Italy | ![]() |
Regio Esercito |
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Overall Rating, 4 votes |
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3.5
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Scenario Rank: --- of 968 |
Parent Game | C&CV2: The King's Officers |
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Historicity | Alt-History |
Date | |
Start Time | 15:30 |
Turn Count | 30 |
Visibility | Day |
Counters | 102 |
Net Morale | 0 |
Net Initiative | 3 |
Maps | 1: AK3 |
Layout Dimensions | 88 x 58 cm 35 x 23 in |
Play Bounty | 166 |
AAR Bounty | 155 |
Total Plays | 4 |
Total AARs | 3 |
Battle Types |
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Inflict Enemy Casualties |
Road Control |
Conditions |
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Minefields |
Off-board Artillery |
Randomly-drawn Aircraft |
Terrain Mods |
Joint Forces Battle |
Scenario Requirements & Playability | |
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Afrika Korps | Maps + Counters |
C&CV2: The King's Officers | Base Game |
Introduction |
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Tobruk has a deep natural port that is well-protected from both the elements and enemy attack. It therefore served as an excellent supply base for forces in North Africa, and would see much fighting as both sides vied for control of it. This scenario depicts an Allied attack on part of the defenses around Tobruk. |
Conclusion |
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Here's a wide-ranging scenario where the Allies must try to clear a path to Tobruk and the Italians must keep all paths blocked as long as possible. The fall of night partway through the scenario means any Leader Character with the Night Assault Skill will come into his own starting on turn 1900. |
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Display Order of Battle
Display Errata (2)
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