Seelow Heights C&CV1: War in the East #24 |
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(Defender) Germany | vs | Soviet Union (Attacker) |
Formations Involved | ||
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Germany | 20th Motorized Infantry Division | |
Soviet Union | 54th Guards Rifle Division |
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Overall Rating, 3 votes |
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3.33
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Scenario Rank: --- of 940 |
Parent Game | C&CV1: War in the East |
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Historicity | Alt-History |
Date | |
Start Time | 12:00 |
Turn Count | 20 |
Visibility | Day |
Counters | 77 |
Net Morale | 0 |
Net Initiative | 0 |
Maps | 2: 14, 21 |
Layout Dimensions | 56 x 43 cm 22 x 17 in |
Play Bounty | 148 |
AAR Bounty | 165 |
Total Plays | 3 |
Total AARs | 2 |
Battle Types |
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Road Control |
Urban Assault |
Conditions |
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Entrenchments |
Off-board Artillery |
Scenario Requirements & Playability | |
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C&CV1: War in the East | Base Game |
Road to Berlin | Maps + Counters |
Introduction |
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The last landmark before Berlin, the Seelow Heights was also the last stand for many German troops fighting for a lost cause. |
Conclusion |
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A chance for one side or the other to score big just before the last scenario in the campaign. Nobody will be earning any of the higher medals here since killing enemy steps and taking specific objectives are not relevant (the objective is Berlin), but Leader Characters on both sides can earn plenty of LPs in the fighting. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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3 Errata Items | |
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
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The movement allowance on the counters in Airborne is misprinted. It should be "3." (rerathbun
on 2012 Jan 30)
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All Guards T-34/85 tanks should have AT fire values of 7-7. (Shad
on 2010 Dec 15)
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Soviet Artillery and Armor win the day | ||||||||||||||
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This was a game played against Peter Lloyd in what is the first Braacket challenge. After graduating the VASSAL academy, the challenge was laid and accepted and I ended up with the Soviets attacking Seelow Heights. The Germans had setup mostly on the Heights with infantry and mortars dug-in or entrenched in the woods next to the road. dug-in AT Guns at the top of the hill and dug in infantry and armor consisting of a Hetzer and StuH42 sat on the ledge facing the Soviet onslaught. A forward contingent was deployed in the town on the road and a mortar company was placed on the northern hill between the heights and the town. Since victory entailed clearing the east-west road and adjacent town hexes on that road, the Soviets, having numerical advantage in both infantry and armor, opted to implement a frontal attack with the armored units entering on the northern flank. Early on, with leaders perched on the heights spotting, German artillery and mortar fire began to disrupt part of the command structure by disrupting and demoralizing leaders which stalled the advance toward town. the armored units and mortars were able to proceed unhindered around the north flank and climb the hill where the German mortar company was firing. Despite the disruption, some Soviet units were able to make the outskirts of town and engage the forward units in assault. The remaining troops began to bypass the town in order to get within spotting range for the heavy Soviet artillery. As the Soviet T34/85s crested the hill, they were able to use the forest as cover and through some excellent shooting (die rolls), were able to dispatch the Hetzer and StuH42. By this time, some Soviet infantry and leaders were able to get to the northern hill and spot some of the AT Guns on the heights and the effective Soviet artillery took over from there, knocking out the remaining AT threats except for a lone gun in the woods on the heights south of the road. Despite the clearing of the German armor and AT Guns, the Soviet infantry still had a rough time approaching the Heights as spotters continued to drop artillery and mortar causing disruptions and halts as recoveries were needed. However, the numbers were beginning to play against the Germans and the Soviet artillery was dishing out just as much, if not more damage. The assault in the eastern town on the road was finally cleared and when the armor was able to roam free towards the Heights, they soon assisted in the assault on the entrenchments and the remaining German hold-outs retreated into the southern woods off the road. With 4 turns left and the Soviets in control of the road and town, the Germans conceded. The game lasted for 16 turns and could have been fought for the 4 remaining turns but the Germans had no hope of clearing the tanks and infantry from the road that had essentially blocked any attempt for a last minute scramble. It was a very interesting scenario to play but the Soviets do have the advantage in artillery (60BF - 16BF) and armor (3x T34/85s, 2x SU-122, 1x SU-152 vs. 1x Hetzer and 1 StuH42) and even with a good setup (which Peter had) the Germans are hard-pressed. I guess I will find out as we will flip sides for the return match in our Braacket play, of which I am looking forward. Overall, a fun scenario to play and rated a 4. |
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0 Comments |
The first ladder challenge, a tie on the bottom rung. | ||||||||||||||
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At least we got on the ladder and off the ground. We chose Seelow Heights with the Random Scenario function, accepting the first result in both our libraries. Agreed optional rules were Ruins, Consolidation, and Fog of War. Otherwise it was 4th Edition RaW. Victory conditions in Seelow Heights are not nuanced, no victory levels, just win or lose. The German 20th Panzer Grenadier Division (whats left of it) is facing off against the 54th Guards Rifle Division. The Russians have a heavy armor and artillery support. I had the Germans for the first round. I tried a 2 layer defense. The basic plan was having an infantry block in the town, then defend the heights with the Russians under a time crunch (assuming that the town held out long enough). The plan worked well enough. The Russians drive their armor over the northern hill and moved against the north heights. I was driven back to the woods under heavy artillery barrages. Eventual the town was cleared, but by then my heights defense was being cleared. The game ended with the Germans confined to the woods and effective option to jump out and denigh road control. In the 2nd round, as the Russian attack, I faced an upfront defense of the town. The Germans giving support fire from the heights. Initial Russian casualties were quite high. The town was surrounded and the Russians closed in. The Russian tanks went hunting for German armor. German anti-tank guns were silenced with artillery ever time they took a shot. Eventual the town was cleared, but there was also Russian infantry threatening the heights. The phase of clearing the heights turned into a rabbit chase of a last German grenadier company. The 2nd round went right to wire, but again, the Germans were flatted by the Russian steamroller. The challenge result is a draw. I think the upfront defense worked better than my layered defense. Either way, the germans have a near impossible task in this scenario. |
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