Race to the Oder C&CV1: War in the East #22 |
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(Defender) Germany | vs | Soviet Union (Attacker) |
Formations Involved | ||
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Germany | Oder Bridge Garrison | |
Soviet Union | 20th Tank Brigade | |
Soviet Union | 54th Guards Rifle Division |
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Overall Rating, 2 votes |
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3.5
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Scenario Rank: --- of 940 |
Parent Game | C&CV1: War in the East |
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Historicity | Alt-History |
Date | |
Start Time | 08:00 |
Turn Count | 24 |
Visibility | Day |
Counters | 128 |
Net Morale | 0 |
Net Initiative | 1 |
Maps | 3: |
Layout Dimensions | 84 x 43 cm 33 x 17 in |
Play Bounty | 171 |
AAR Bounty | 171 |
Total Plays | 2 |
Total AARs | 1 |
Battle Types |
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River Crossing |
Road Control |
Conditions |
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Entrenchments |
Off-board Artillery |
Reinforcements |
Scenario Requirements & Playability | |
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C&CV1: War in the East | Base Game |
Road to Berlin | Maps + Counters |
Introduction |
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A single damaged bridge still straddles the Oder in this sector. The Soviets are pushing hard to capture it intact while the Germans are fighting just as hard to capture it intact while the Germans are fighting just as hard to keep it open so troops and refugees can make it to the west bank. As air battles rag over the river, 54th Guards Rifle Division commandeers whatever trucks it can find and joins 20th Tank Brigade in trying to run-down escaping Germans and capture the bridge. |
Conclusion |
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A large running battle where the German Leader Characters will organize a fighting withdrawal while other leaders try to rally strung out disrupted and demoralized units along the road so they can get across the bridge. The decision of whether and when blow the bridge will also be crucial for the Germans. For the Soviets it's all about getting to the bridge and cutting the German retreat. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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6 Errata Items | |
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
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All SS PzIVH tanks should have a movement of 8. (Shad
on 2010 Dec 15)
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The reduced direct fire value of the SS HMG is 5-5 in Beyond Normandy and Road to Berlin. (plloyd1010
on 2015 Jul 31)
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The Units in Beyond Normandy were misprinted with a movement factor of 5. The movement factor should be 8. (rerathbun
on 2012 Mar 21)
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Liberation 1944's counters are mislabeled 'PzIVF2.' The counter's ratings are correct (Armor 5, Move 8, DF 11-6, AT 6-8). (rerathbun
on 2014 Feb 14)
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All Guards T-34/85 tanks should have AT fire values of 7-7. (Shad
on 2010 Dec 15)
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This is No Retreat! It's "Elastic Defence!" | ||||||||||||
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Played this scenario solo over the course of a week, as I am incorporating some Campaigns and Commanders scenarios to beef up the career of two young Leutnants that have the unfortunate honour of receiving their Commissions into the Kurmark Panzer Grenadier Division in Jan '45! An interesting start, the Germans are strung out along a highway, with the Victory Conditions requiring the Germans get over the Oder River via a single bridge and the help of an Engineer unit. The Soviets roll onto the map from the East and are tasked with trying to cut off the retreat and trap as many fascists as possible before escaping over the river. Easier said than done! The German setup had the SS units acting as a rearguard on the highway while the Heer units were set up to the West, with the slower units up front in order to get them over the bridge on time. The Tiger and Panther were left behind with the SS to try and slow the Guards' T34's and JSU's long enough to get the bulk of the units over the river on time and in good order. The Soviets concentrated the bulk of their armour and mobile troops (along with the two Engineer units) to the South, as this provided the clearest avenue of approach, with some forces to the North of the highway tasked to tie down German troops while their comrades force a Southern crossing of the Oder. A mistake! Long story short, the German troops could retreat along the highway much faster than the Soviets could cover the clear terrain on the Southern portion of the maps. German artillery in the form of a Wespe and some heavy mortar units that set up in the forests West of the Oder made life miserable for the approaching Guards. I would suggest perhaps not using the Southern map approach, and instead as the Sov player concentrating all forces in the North to make a run for the bridge and try to capture it intact. A major victory for the Germans. |
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