Prussian Towns Must Hold! C&CV1: War in the East #20 |
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(Defender) Germany | vs | Soviet Union (Attacker) |
Formations Involved | ||
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Germany | ![]() |
Prussian Town Garrisons |
Soviet Union | ![]() |
20th Tank Brigade |
Soviet Union | ![]() |
54th Guards Rifle Division |
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Overall Rating, 3 votes |
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4
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Scenario Rank: --- of 964 |
Parent Game | C&CV1: War in the East |
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Historicity | Alt-History |
Date | |
Start Time | 08:30 |
Turn Count | 16 |
Visibility | Day |
Counters | 64 |
Net Morale | 0 |
Net Initiative | 3 |
Maps | 2: 17, 19 |
Layout Dimensions | 56 x 43 cm 22 x 17 in |
Play Bounty | 139 |
AAR Bounty | 161 |
Total Plays | 3 |
Total AARs | 2 |
Battle Types |
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Urban Assault |
Conditions |
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Entrenchments |
Off-board Artillery |
Scenario Requirements & Playability | |
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C&CV1: War in the East | Base Game |
Road to Berlin | Maps + Counters |
Introduction |
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With the battle to save Prussia all but lost, holding a few key Prussian towns along the roads became of utmost importance, if only to slow the Soviet advance and give German troops more time to form defensive lines to the west. |
Conclusion |
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Here's a quick scenario where German Leader Characters are leading another desperate defense against a Soviet armored onslaught. For the Soviets, time is of the essence to bring town hexes under control before the end of the game, so Soviet Leader Characters with Urban Assault skills will be of primary importance. On the other hand, German Leader Characters can rack up lots of LPs by directing the fire of the powerful 88mm AA gun units against Soviet tanks. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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1 Errata Item | |
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
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Town garrisons are no match for Soviet Guards | ||||||||||||
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Another in the C&C Road to Berlin series, that finds our Soviet leaders attacking Prussian towns. At this point Lt Simrov has been promote for his rallying of troops after the defensive failure in the prior scenario. He is now a Captain, while the others struggle to keep positive LP's. But in this scenario Lt. Popav was able to prove himself with directing artillery and finishing off a StuH42 after a T34C reduce it. He unfortunately demoralized when German mortars hit his advanced position, eliminating his chance for a medal. But let me go to the beginning, the Soviet forces of Guard units and RKKA T-34c's advance on to the board from the north-east. This positions them behind the town so the German 88mm flak gun doesn't get a clear shot at the tanks or the INF's. They have to weather German OBA and mortars, but get on the board with no casualties. German OP fire from the town is weak and the Guard units advance right up to it. Capt. Simrov was able to keep his company together and direct key Soviet bombardments on the town defenders. The T34's advance to take on the StuH42 in the woods north of the town. The second platoon hits the StuH42 and reduces it, the remaining tanks demoralize. With that threat reduced the other T34's head toward the town to support the infantry attack. Soviet OBA hit the hidden AT gun destroying it before it can get off a shot. The Guards infantry move up, but are hit by German OP fire disrupting the leading Major. Capt. Simrov moves forward to take command and pushes the troops right to the edge of town, bravely moving forward until a hidden machine gun opens fire demoralizing him. His units stop and go into suppressive fire disrupting the Germans. Shortly there after he is back in good order leading an assault in the town. Meanwhile, Lt. Papov moves his company up and takes on the recovering StuH42. He is able to get a INF platoon into assault with the StuH42. It tries to get away but its escape is blocked by the woods. Papov moves his command in with other platoons and they finish of the remaining tanks. He them turns his attack to the south and heads for the gap between the first Prussian town and the second. From this point he can direct Soviet OBA and 76.2mm BF onto the German 88 and other towns. He is successful in directing the fire as well as directing DF on retreating Germans. He continues until he is demoralized by German mortar fire. In the end the Soviets take the first town and destroy over German 15 steps, enough to give them the win. A very good scenario as the Soviets will face heavy fire getting on the board, but if they are lucky they can rush the first town and break the German defenses. The Soviets need to watch the German armor and AT guns as they have he power to knock out the T34's. |
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0 Comments |
Russian steamroller advances | ||||||||||||
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This is the third scenario in my replay of the Battle for Berlin campaign. The Germans had a new lieutenant for this one, Krankenhund, a 9-0-1 rural assault/mortar specialist. The Germans had a pair of lower morale companies stiffened with StuG support and a platoon of 88s with which to defend an east-west chain of towns. The Russians had a Guards battalion supported by 4 platoons of RKKA T34s with which to take the towns. The Russians feinted due west toward the first town with half their force, while the second half flanked the German defenses to attack the rearward towns directly. After the German 88s, deployed far forward, were disrupted by an artillery barrage, the Russian tanks roared in and started knocking the StuGs around. The Germans began to draw back their defenders to cover the exposed flank, and the axis of battle shifted from a narrow east-west orientation to a broader north-south orientation. Lt. Krankenhund and Captain Linberg did their best to put up a fluid defense, but they had little to work with. The battle wrapped up with Captain Linberg tenaciously holding one town hex while the Russians held the rest. Lt. Gluckwunch was finally imprisoned for cowardice. The Russian leaders each made slight advances in morale or skills. The VP tally was 49 to 7 in favor of the Russians. They are rapidly building a potentially insurmountable lead on the Germans in this campaign. |
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