Last Stand C&CV1: War in the East #17 |
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(Attacker) Germany | vs | Soviet Union (Defender) |
Formations Involved | ||
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Germany | 1st Panzer Division | |
Soviet Union | 110th Rifle Division | |
Soviet Union | 1st Cavalry Division | |
Soviet Union | 2nd Tank Corps |
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Overall Rating, 2 votes |
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3.5
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Scenario Rank: --- of 940 |
Parent Game | C&CV1: War in the East |
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Historicity | Alt-History |
Date | |
Start Time | 12:00 |
Turn Count | 40 |
Visibility | Day |
Counters | 179 |
Net Morale | 0 |
Net Initiative | 2 |
Maps | 6: 1, 2, 4, 5, 6, 8 |
Layout Dimensions | 86 x 84 cm 34 x 33 in |
Play Bounty | 205 |
AAR Bounty | 171 |
Total Plays | 2 |
Total AARs | 1 |
Battle Types |
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Rural Assault |
Urban Assault |
Conditions |
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Off-board Artillery |
Severe Weather |
Scenario Requirements & Playability | |
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C&CV1: War in the East | Base Game |
Eastern Front | Maps + Counters |
Introduction |
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Within sight of Moscow, the Germans launch their final offensive to capture the capital. The Soviets prepare to repel them, having learned valuable lessons from the previous month's fighting. As heavy snow falls and temperatures drop (robbing the Germans of air support, and freezing up a good number of their tanks and support vehicles), the Germans launch their attack. |
Conclusion |
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The climactic battle of the campaign. Mother Nature will make victory in this scenario very difficult for the Germans, and the Soviet cavalry will play havoc with the Germans' ability to keep the roads clear. With German forces at less than optimal strength for a final assault, German Leader Characters who have accumulated many skills over the course of the campaign will be the key to any German hope for victory. But Soviet Leader Characters who have done likewise will have a good shot at rallying their own understrength forces to stop the German advance in its tracks. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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7 Errata Items | |
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
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The Pz IVe appearing in the original Panzer Grenadier game had an Anti tank value of 4-7. As of Afrika Korps (2002), continuing onward through the 3rd and 4th edition games, the anti tank value has been 4-4. (plloyd1010
on 2016 Jul 25)
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The morale and combat modifiers of German Sergeant #1614 should be "0", not "8". (Shad
on 2010 Dec 15)
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All SPW 251s have an armor value of 0. (Shad
on 2010 Dec 15)
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The StuG IIb appearing in the original Panzer Grenadier game had an Anti tank value of 4-7. As of Eastern Front Deluxe (2005), continuing onward through the 3rd and 4th edition games, the anti-tank value has been 4-4. (plloyd1010
on 2022 Jul 21)
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The reduced direct fire value in Kursk: Burning Tigers is 4-4. (plloyd1010
on 2015 Jul 31)
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Kommissars never get morale or combat modifiers. Ignore misprints. (Shad
on 2010 Dec 15)
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So close but so far | ||||||||||||
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The climatic battle in the Barbarossa series and I can see why. A large battle 40 turns, 100+ units, weather, visibility and 6 boards. The Soviets are on the defensive with entrenchments and minefields make it hard for the Germans to get to the victory hexes. The Soviets setup around the towns and hills on all boards. The Germans advance on board from the west. Using roads as there is a stiff penalty for the deep snow off roads. Moving forward they start to engage the Soviet defenders. Heavy OBA on the entrenchment start to have an effect and the German assault teams move into the towns and hills. But stubborn Soviet defenders keep the Germans occupied for several turns before they can clear boards 8 and 6. Half way through the Germans are just getting onto boards 1 and 5. Darkness starts and visibility is cut to one hex. Now the leaders and units must move right up to the Soviet bunkers, but Soviet OP fire takes its toll. Both player LT's are wounded and removed from the game. In the end the Germans are able to take most of Board 1 but fail to get boards 5,2 and 4. This gives the Soviets just enough to hold the victory points for the win. In the end only one leader survived, the Major. Several LT's started but don't finish the series showing how hard continual quality leadership is a struggle in a long campaign. I look forward to try this with other in the series. |
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