Armored Clash C&CV1: War in the East #12 |
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(Defender) Germany | vs | Soviet Union (Attacker) |
Formations Involved | ||
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Germany | 1st Panzer Division | |
Soviet Union | 2nd Tank Corps |
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Overall Rating, 2 votes |
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3.5
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Scenario Rank: --- of 940 |
Parent Game | C&CV1: War in the East |
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Historicity | Alt-History |
Date | |
Start Time | 14:00 |
Turn Count | 20 |
Visibility | Day |
Counters | 99 |
Net Morale | 0 |
Net Initiative | 0 |
Maps | 3: 1, 5, 8 |
Layout Dimensions | 84 x 43 cm 33 x 17 in |
Play Bounty | 162 |
AAR Bounty | 171 |
Total Plays | 2 |
Total AARs | 1 |
Battle Types |
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Inflict Enemy Casualties |
Rural Assault |
Conditions |
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Off-board Artillery |
Scenario Requirements & Playability | |
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C&CV1: War in the East | Base Game |
Eastern Front | Maps + Counters |
Introduction |
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The scenario represents a Soviet attempt to halt a German armored thrust that has broken through the Soviet line. As the Germans rush across open terrain, Soviet heavy tanks hit them head-on and try to push them back where they came from. |
Conclusion |
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This is a slugfest where speedy German tanks must try to get into crossfire positions to penetrate the heavy armor on the Soviet T-34A and KV-1 tanks. Leader Characters will be leading infantry screens during tank duels, but will have lots of opportunities to score LPs in assaults against disrupted and demoralized tanks. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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5 Errata Items | |
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
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The Pz IVe appearing in the original Panzer Grenadier game had an Anti tank value of 4-7. As of Afrika Korps (2002), continuing onward through the 3rd and 4th edition games, the anti tank value has been 4-4. (plloyd1010
on 2016 Jul 25)
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The morale and combat modifiers of German Sergeant #1614 should be "0", not "8". (Shad
on 2010 Dec 15)
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All SPW 251s have an armor value of 0. (Shad
on 2010 Dec 15)
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The reduced direct fire value in Kursk: Burning Tigers is 4-4. (plloyd1010
on 2015 Jul 31)
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Staying low in a tank battle | ||||||||||||
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For the fifth scenario of the Barbarossa campaign, the leaders stayed low as this was a tank battle and the two that participated didn't have AT skills. This is key for this game. The Captain and LT were brought up to defend the town that the initial Panzers controlled so they could hunt the Soviet tanks. The Soviet tanks proved very tough, especially the T34's and KV1, but the lighter one BT's and T26 were easy targets for the Panzers. In the end the Germans won 25-20 vps. The leaders accumulated some points for recovering and direct fires on advancing Soviet troops. The next scenario should get them more for skills or promotion. Although this was a fun tank scenario, as an infantry leader it's a little dry for accumulating promotion points. I could see this being a little more fun with a leader with AT skills. |
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