Take the Town! C&CV1: War in the East #10 |
||
---|---|---|
(Attacker) Germany | vs | Soviet Union (Defender) |
Formations Involved | ||
---|---|---|
Germany | 1st Panzergrenadier Regiment |
|
Overall Rating, 3 votes |
---|
4
|
Scenario Rank: --- of 940 |
Parent Game | C&CV1: War in the East |
---|---|
Historicity | Alt-History |
Date | |
Start Time | 10:00 |
Turn Count | 20 |
Visibility | Day |
Counters | 82 |
Net Morale | 1 |
Net Initiative | 3 |
Maps | 3: 2, 5, 8 |
Layout Dimensions | 84 x 43 cm 33 x 17 in |
Play Bounty | 156 |
AAR Bounty | 171 |
Total Plays | 3 |
Total AARs | 1 |
Battle Types |
---|
Inflict Enemy Casualties |
Urban Assault |
Conditions |
---|
Off-board Artillery |
Randomly-drawn Aircraft |
Scenario Requirements & Playability | |
---|---|
C&CV1: War in the East | Base Game |
Eastern Front | Maps + Counters |
Introduction |
---|
The advancing Panzer Divisions at the forefront of the German invasion often bypassed Soviet towns and villages rather than get bogged down in street fighting. it was the task of the following infantry of the Wehrmacht to take these towns. The cut-off Soviet defenders defended these positions fiercely. |
Conclusion |
---|
Here any German Leader Characters who haven't earned their Infantry Assault Badges yet will have ample opportunity to do so, and those that already have the Badge will likely end up with a Combat Clasp in Bronze too. With German airpower supporting the attack, most Soviet Leader Characters will get plenty of opportunities to show courage under fire and earn a Medal of Military Merit or a Medal of Bravery if they haven't got it already. |
AFV Rules Pertaining to this Scenario's Order of Battle |
---|
|
4 Errata Items | |
---|---|
The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
|
|
The StuG IIb appearing in the original Panzer Grenadier game had an Anti tank value of 4-7. As of Eastern Front Deluxe (2005), continuing onward through the 3rd and 4th edition games, the anti-tank value has been 4-4. (plloyd1010
on 2022 Jul 21)
|
|
The reduced direct fire value in Kursk: Burning Tigers is 4-4. (plloyd1010
on 2015 Jul 31)
|
|
Kommissars never get morale or combat modifiers. Ignore misprints. (Shad
on 2010 Dec 15)
|
Urban assault really helps | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
The third scenario in the Barbarossa campaign, now with a Captain, an experienced LT and a green LT. In this scenario, the leaders need to take a well defended town. The Captain has urban assault skills and he will put it to action. The Germans have Stugs to help with assault, but must watch out for some AT in the form of BT-5, 45mm AT guns and a T26. During the battle the green LT got into a tangle with the Soviet T26's. He was demoralized but his platoon was able to demoralize the T26's and force them to flee. The Captain had a mixed experience, with him engaging one Soviet platoon, but was later demoralized and flee. The Germans were able to win but it was close, 19-18 VP. The other Lt's was the only one to get promotion points while the Captain and the green LT lost points. |
||||||||||||
0 Comments |