Gates of Warsaw C&CV1: War in the East #6 |
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(Attacker) Germany | vs | Poland (Defender) |
Formations Involved | ||
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Germany | 11th Infantry Division | |
Germany | 9th Panzer Division | |
Poland | 21st Infantry Regiment |
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Overall Rating, 2 votes |
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3.5
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Scenario Rank: --- of 940 |
Parent Game | C&CV1: War in the East |
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Historicity | Alt-History |
Date | |
Start Time | 07:00 |
Turn Count | 24 |
Visibility | Day |
Counters | 118 |
Net Morale | 0 |
Net Initiative | 1 |
Maps | 2: 17, 2 |
Layout Dimensions | 86 x 28 cm 34 x 11 in |
Play Bounty | 162 |
AAR Bounty | 171 |
Total Plays | 2 |
Total AARs | 1 |
Battle Types |
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Rural Assault |
Urban Assault |
Conditions |
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Entrenchments |
Off-board Artillery |
Randomly-drawn Aircraft |
Scenario Requirements & Playability | |
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C&CV1: War in the East | Base Game |
Eastern Front | Maps + Counters |
Road to Berlin | Maps |
White Eagles | Counters |
Introduction |
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With Warsaw holding out against assaults, German troops sought to attack the city from unexpected angles. Here a German infantry force supported by units from 4th Light Division attacks through a heavily-wooded area toward a Warsaw suburb. They hope that superior numbers and combined arms will tell, but the Poles have a surprise in store for them. |
Conclusion |
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Here's a big chance for one side or the other to score lots of VPs before the end of the campaign. The board is fairly covered with VP-producing hexes, and the Germans need to move fast to grab as many as they can before their attack stalls. Leader Characters with Urban and Rural assault skills will be of crucial importance in taking terrain from the enemy. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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3 Errata Items | |
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
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The morale and combat modifiers of German Sergeant #1614 should be "0", not "8". (Shad
on 2010 Dec 15)
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The movement allowance on the counters in Airborne is misprinted. It should be "3." (rerathbun
on 2012 Jan 30)
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Hung Up |
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This was the perfect scenario to come along at this point. The Germans desperately needed a scenario with a bushelbasket of VPs possible as they were some 70 points behind the Poles in the campaign. The Germans also have a massive amount of OBA and plenty of troops. The Poles have some good defensible terrain and some choke points to delay the German advance. The Poles set up with a front line manned heavily in the towns and with two entrenchments holding the holes between the towns. Further back a company of infantry was on the larger hill with a company and a half in the large town on board 2 itself. For the Germans to win they would have to pierce the front line and capture a lot of the town hexes on Board 2. Early on, this looked to be another of the terrible losses for the Germans as they simply could not put enough force onto the entrenchments to get any traction. The first fire continued to result in disruptions and demoralizations which kept them from clearing the entrenchments out. The Germans regrouped and brought up engineer and armor support in order to get the Poles out but this was a big mistake. If they had invested the entrenchments and sent the rest of their force towards Warsaw they could have ended up with a much better result. Ultimately the Germans did get to the large town and simply had more troops than the Poles could block from entering and holding large sections of the town. The end result was a German victory by 30+ points. The Germans will typically win this one if they are willing to bypass some of the Poles and push on towards the town. I give it a "3". |
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