Romania Mare Scenario 10: Sabaoani Crossroads Broken Axis #50 |
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(Defender)
Germany
(Defender) Romania |
vs | Soviet Union (Attacker) |
Formations Involved | ||
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Romania | 1st “Romania Mare” Armored Division |
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Overall Rating, 2 votes |
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4
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Scenario Rank: --- of 940 |
Parent Game | Broken Axis |
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Historicity | Historical |
Date | 1944-08-23 |
Start Time | 14:00 |
Turn Count | 20 |
Visibility | Day |
Counters | 28 |
Net Morale | 1 |
Net Initiative | 1 |
Maps | 1: 105 |
Layout Dimensions | 43 x 28 cm 17 x 11 in |
Play Bounty | 141 |
AAR Bounty | 171 |
Total Plays | 2 |
Total AARs | 1 |
Battle Types |
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Urban Assault |
Conditions |
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Entrenchments |
Scenario Requirements & Playability | |
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Broken Axis | Base Game |
Introduction |
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The Axis retreat became increasingly confused as Soviet mobile groups ranged through the Moldovan countryside and small units from assorted divisions tried to find their parent formations. At the small crossroads town of Sabaoani, the 2nd Company of the Romanian 1st Armored Regiment found a company of Romanian combat engineers desperately digging in to cover the approaches. The tankers' regimental commander passed through and told them to join the engineers (probably from the Royal Guard Division). Some wandering Germans appeared soon afterwards and decided to stay as well. |
Conclusion |
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Apparently made careless by success, the Soviet tankers rolled right up to the anti-tank ditches dug by the Romanian engineers. There fire from the tanks and anti-tank guns shot up almost all of the approaching tanks and killed most of their tank riders. The German gunners -- Romanian sources do not identify them -- then limbered up their weapons and drove off for an unknown destination, while the Romanians held the town for a while and then left themselves. They soon found the German gunners under attack from a Soviet recon force and helped them drive off their attackers. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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Broken Axis, scenario #10, Sabaoani Crossroads | ||||||||||||
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Broken Axis, scenario #10, Sabaoani Crossroads I saw this scenario and thought it offered a lot of unique units and an interesting situation and it wasn’t too large, to take me out of my current Korean War mood. I do wish the number sequencing remained the same throughout the scenario book, regardless of topic however. Just easier to reference. This scenario pits Romanian and Germans against Soviets and it is all about town control victory conditions, nothing else matter, not even casualties, my kind of scenario! Of course the Axis setup and the Russian approaches are also key to winning this scenario. The Russian closed with tank riders who jumped off their vehicle right before enemy fire contacted them. It turned into kind of a slugfest engagement. The Axis had entrenchment counters and Dragon’s Teeth ringing the town but a few opening as well. There is no off-board artillery on either side so it’s a bloody fight. Both sides take some tank losses and then the Infantry assaults start up, the German lose their 75mm AT gun and halftrack (I assume it was a German halftrack to go with the gun in setup). Those Romanian engineer units are tough in urban combat and engineers are always my favorite infantry type of unit to have around in any scenario, as they offer so many different advantages. In the end, two town hexes were Axis controlled, two town hexes were Soviet controlled and two town hexes were in dispute, so a total Draw. I guess, one dice roll either way and it would have changed the outcome of this scenario, very balanced in my play. Cool tanks on each side as well. |
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