Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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Operation Katja Scenario 8: Zahorna
Broken Axis #40
(Defender) Germany
(Defender) Romania
vs Soviet Union (Attacker)
Formations Involved
Germany Grossdeutschland Reconnaissance Battalion
Germany Grossdeutschland Sturmgeschütz Battalion
Romania 18th Mountain Division
Romania 20th Infantry Division
Soviet Union 16th Tank Corps
Display
Balance:



Overall balance chart for BrAx040
Total
Side 1 1
Draw 0
Side 2 0
Overall Rating, 1 vote
5
4
3
2
1
4
Scenario Rank: --- of 940
Parent Game Broken Axis
Historicity Historical
Date 1944-06-07
Start Time 08:00
Turn Count 28
Visibility Day
Counters 161
Net Morale 0
Net Initiative 3
Maps 2: 104, 105
Layout Dimensions 86 x 28 cm
34 x 11 in
Play Bounty 186
AAR Bounty 171
Total Plays 1
Total AARs 1
Battle Types
Hill Control
Inflict Enemy Casualties
Urban Assault
Conditions
Anti-infantry Wire
Off-board Artillery
Randomly-drawn Aircraft
Reinforcements
Smoke
Terrain Mods
Scenario Requirements & Playability
Broken Axis Base Game
Introduction

The Germans lacked the manpower to both spearhead the fighting and to hold the ground won. This forced Eighth Army to quickly rush Romanian troops forward to relieve the German shock troops who, after a brief pause to regroup and re-supply, continued attacking. The German Eighth Army staff considered this process a recipe for disaster, but felt that no other alternative offered success. The Soviets concurred with the German assessment, but planned to shape the results to their liking. Quiet hung heavy on the front as both sides made plans.

Conclusion

The Soviet attack drove through the Romanians on Hill 181 and into Zahorna before reinforcements from Grossdeutschland arrived to stabilize the situation. The Germans quickly set to work and cleared Zahorna of Soviets, but ran out of steam before forcing the Soviets to surrender Hill 162.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • Assault Gun: if closed-top, provide the +1 Assault bonus, when applicable
  • Tank Destroyer: do not provide the +1 Assault bonus, even if closed-top (SB)
  • Self-Propelled Artillery: do not provide the +1 Assault bonus, even if closed-top (SB)
  • Anti-Aircraft Weapon Carrier: apply a -1 modifier to an air attack if within three hexes of the targeted hex (15.14).
  • APC – Armored Personnel Carrier: These are Combat Units, but stack like Transports. They can transport personnel units or towed units. They are not counted as combat units for the +1 stacking modifier on the Direct Fire and Bombardment Tables (4.4). They may be activated by regular leaders and tank leaders (1.2, 3.34, 4.3, 5.43). They do not provide the +1 Assault bonus (ACC).

Display Order of Battle

Germany Order of Battle
Heer
  • Motorized
Romania Order of Battle
Armata Română
  • Motorized
Soviet Union Order of Battle
Army (RKKA)
  • Mechanized

Display Errata (5)

5 Errata Items
Overall balance chart for 20

The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 63

The morale and combat modifiers of German Sergeant #1614 should be "0", not "8".

(Shad on 2010 Dec 15)
Overall balance chart for 47

All SPW 251s have an armor value of 0.

(Shad on 2010 Dec 15)
Overall balance chart for 951

The reduced direct fire value in Kursk: Burning Tigers is 4-4.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 993

Kommissars never get morale or combat modifiers. Ignore misprints.

(Shad on 2010 Dec 15)

Display AARs (1)

Broken Axis #40 - Operation Katja Scenario 8: Zahorna
Author Juiceman
Method Solo
Victor Germany, Romania
Play Date 2023-03-01
Language English
Scenario BrAx040

The Romanian defenders on map 104 held out longer than their historical counterparts, the Vanatori took all that the Soviets could throw at them and dished out some punishment, mostly in disruptions and demoralizations but their defense took far longer to finally clear. It helped that this group had some really good officers, several with two modifiers, but in the end, they succumbed to the sheer weight of the Soviet attack.

Lucky for the Romanians their German reinforcements arrived on time and quickly made short work of the Soviet infantry and armor that was out flanking the town, withstanding repeated Soviet air attacks. If the Germans were a couple of turns late this scenario would have gone to the Soviets.

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