Operation Katja Scenario 3: Commence Operation Katja Broken Axis #35 |
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(Attacker)
Germany
(Attacker) Romania |
vs | Soviet Union (Defender) |
Formations Involved | ||
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Germany | Grossdeutschland Division | |
Soviet Union | 11th Guards Tank Brigade | |
Soviet Union | 202nd Rifle Division | |
Soviet Union | 9th "Bobriusko-Berlinskaya" Tank Division |
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Overall Rating, 1 vote |
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4
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Scenario Rank: --- of 940 |
Parent Game | Broken Axis |
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Historicity | Historical |
Date | 1944-06-02 |
Start Time | 11:30 |
Turn Count | 32 |
Visibility | Day |
Counters | 189 |
Net Morale | 1 |
Net Initiative | 1 |
Maps | 4: 102, 103, 104, 105 |
Layout Dimensions | 86 x 56 cm 34 x 22 in |
Play Bounty | 205 |
AAR Bounty | 171 |
Total Plays | 1 |
Total AARs | 1 |
Battle Types |
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Hill Control |
Inflict Enemy Casualties |
Urban Assault |
Conditions |
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Anti-infantry Wire |
Entrenchments |
Minefields |
Off-board Artillery |
Reinforcements |
Smoke |
Terrain Mods |
Scenario Requirements & Playability | |
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Broken Axis | Base Game |
Introduction |
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With the conclusion of Operation Sonja, the Germans shifted their shock troops westward to commence Operation Katja with the goal of deepening their own defenses in front of Iasi and to the west of Carpiti. Meanwhile the Soviets marshaled their own forces to regain the ground lost east of Stânca. Wöhler decided to let the troops in front of the gathering Soviets handle the problem on their own and launched Operation Katja anyway. |
Conclusion |
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The lead elements of 3rd Tank Corps arrived just in time to frustrate the German efforts at Movileni Station. The fighting stalemated here despite its intensity and spilled over to the high ground to the west before the Germans reluctantly admitted defeat and turned over the defenses to the Romanians. They also came up just a tad short at Iepureni and were forced to spend the night just south of town. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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8 Errata Items | |
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Scen 35 |
Set up for the Russians has 7 entrenchments to be placed in 40m hexes, there are only 4 such hills on the map, maybe it should read map 104 (Juiceman
on 2023 Mar 06)
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
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All SS PzIVH tanks should have a movement of 8. (Shad
on 2010 Dec 15)
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The morale and combat modifiers of German Sergeant #1614 should be "0", not "8". (Shad
on 2010 Dec 15)
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All SPW 251s have an armor value of 0. (Shad
on 2010 Dec 15)
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Liberation 1944's Tiger movement and armor ratings are backwards. They should be Armor 7 and Movement 5. (petermc
on 2014 Feb 14)
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The reduced direct fire value in Kursk: Burning Tigers is 4-4. (plloyd1010
on 2015 Jul 31)
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Kommissars never get morale or combat modifiers. Ignore misprints. (Shad
on 2010 Dec 15)
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Commence Operation Katja | ||||||||||||
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The golden nuggets for this scenario are the 40 & 60 meter hill hexes on map 104 which are worth 38 VPs and the two towns which are worth 22 and 18 VPs respectively. The Soviets forces are mostly infantry with a small armored component but reinforcements are on the way but not till turn 15 will they arrive. Meanwhile part of the German forces, with Romanian assistance, targeted the hills on map 104, which proved a tough nut to crack, but the Germans had plenty of support to root out the stubborn Soviet defenders, especially once their supporting ATGs were eliminated. A smaller mobile German force worked their way around the Soviet right flank to take one of the towns and counter attacked the Soviet reinforcements, needless to say the battle was slightly one sided. |
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