Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
Errors? Omissions? Report them!
Operation Katja Scenario 3: Commence Operation Katja
Broken Axis #35
(Attacker) Germany
(Attacker) Romania
vs Soviet Union (Defender)
Formations Involved
Germany Grossdeutschland Division
Soviet Union 11th Guards Tank Brigade
Soviet Union 202nd Rifle Division
Soviet Union 9th "Bobriusko-Berlinskaya" Tank Division
Display
Balance:



Overall balance chart for BrAx035
Total
Side 1 1
Draw 0
Side 2 0
Overall Rating, 1 vote
5
4
3
2
1
4
Scenario Rank: --- of 940
Parent Game Broken Axis
Historicity Historical
Date 1944-06-02
Start Time 11:30
Turn Count 32
Visibility Day
Counters 189
Net Morale 1
Net Initiative 1
Maps 4: 102, 103, 104, 105
Layout Dimensions 86 x 56 cm
34 x 22 in
Play Bounty 205
AAR Bounty 171
Total Plays 1
Total AARs 1
Battle Types
Hill Control
Inflict Enemy Casualties
Urban Assault
Conditions
Anti-infantry Wire
Entrenchments
Minefields
Off-board Artillery
Reinforcements
Smoke
Terrain Mods
Scenario Requirements & Playability
Broken Axis Base Game
Introduction

With the conclusion of Operation Sonja, the Germans shifted their shock troops westward to commence Operation Katja with the goal of deepening their own defenses in front of Iasi and to the west of Carpiti. Meanwhile the Soviets marshaled their own forces to regain the ground lost east of Stânca. Wöhler decided to let the troops in front of the gathering Soviets handle the problem on their own and launched Operation Katja anyway.

Conclusion

The lead elements of 3rd Tank Corps arrived just in time to frustrate the German efforts at Movileni Station. The fighting stalemated here despite its intensity and spilled over to the high ground to the west before the Germans reluctantly admitted defeat and turned over the defenses to the Romanians. They also came up just a tad short at Iepureni and were forced to spend the night just south of town.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • Assault Gun: if closed-top, provide the +1 Assault bonus, when applicable
  • Tank Destroyer: do not provide the +1 Assault bonus, even if closed-top (SB)
  • Self-Propelled Artillery: do not provide the +1 Assault bonus, even if closed-top (SB)
  • Anti-Aircraft Weapon Carrier: apply a -1 modifier to an air attack if within three hexes of the targeted hex (15.14).
  • APC – Armored Personnel Carrier: These are Combat Units, but stack like Transports. They can transport personnel units or towed units. They are not counted as combat units for the +1 stacking modifier on the Direct Fire and Bombardment Tables (4.4). They may be activated by regular leaders and tank leaders (1.2, 3.34, 4.3, 5.43). They do not provide the +1 Assault bonus (ACC).

Display Order of Battle

Germany Order of Battle
Heer
  • Motorized
  • Towed
Romania Order of Battle
Armata Română
Soviet Union Order of Battle
Army (RKKA)
  • Motorized
Guards
  • Foot
  • Leader
  • Mechanized

Display Errata (8)

8 Errata Items
Scen 35

Set up for the Russians has 7 entrenchments to be placed in 40m hexes, there are only 4 such hills on the map, maybe it should read map 104

(Juiceman on 2023 Mar 06)
Overall balance chart for 20

The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 41

All SS PzIVH tanks should have a movement of 8.

(Shad on 2010 Dec 15)
Overall balance chart for 63

The morale and combat modifiers of German Sergeant #1614 should be "0", not "8".

(Shad on 2010 Dec 15)
Overall balance chart for 47

All SPW 251s have an armor value of 0.

(Shad on 2010 Dec 15)
Overall balance chart for 484

Liberation 1944's Tiger movement and armor ratings are backwards. They should be Armor 7 and Movement 5.

(petermc on 2014 Feb 14)
Overall balance chart for 951

The reduced direct fire value in Kursk: Burning Tigers is 4-4.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 993

Kommissars never get morale or combat modifiers. Ignore misprints.

(Shad on 2010 Dec 15)

Display AARs (1)

Commence Operation Katja
Author Juiceman
Method Solo
Victor Germany, Romania
Play Date 2023-03-01
Language English
Scenario BrAx035

The golden nuggets for this scenario are the 40 & 60 meter hill hexes on map 104 which are worth 38 VPs and the two towns which are worth 22 and 18 VPs respectively. The Soviets forces are mostly infantry with a small armored component but reinforcements are on the way but not till turn 15 will they arrive. Meanwhile part of the German forces, with Romanian assistance, targeted the hills on map 104, which proved a tough nut to crack, but the Germans had plenty of support to root out the stubborn Soviet defenders, especially once their supporting ATGs were eliminated. A smaller mobile German force worked their way around the Soviet right flank to take one of the towns and counter attacked the Soviet reinforcements, needless to say the battle was slightly one sided.

0 Comments
You must be a registered member and logged-in to post a comment.
Errors? Omissions? Report them!
Page generated in 0.316 seconds.