Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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Târgu Frumos: The Second Battle Scenario 11: Valley of Fire
Broken Axis #22
(Defender) Germany vs Soviet Union (Attacker)
Formations Involved
Germany 24th Panzer Division
Germany Grossdeutschland Panzer Regiment
Soviet Union 16th Tank Corps
Display
Balance:



Overall balance chart for BrAx022
Total
Side 1 3
Draw 0
Side 2 0
Overall Rating, 3 votes
5
4
3
2
1
4
Scenario Rank: --- of 940
Parent Game Broken Axis
Historicity Historical
Date 1944-05-02
Start Time 11:00
Turn Count 16
Visibility Day
Counters 49
Net Morale 1
Net Initiative 1
Maps 1: 102
Layout Dimensions 43 x 28 cm
17 x 11 in
Play Bounty 145
AAR Bounty 171
Total Plays 3
Total AARs 1
Battle Types
Delaying Action
Exit the Battle Area
Inflict Enemy Casualties
Urban Assault
Conditions
Off-board Artillery
Reinforcements
Smoke
Terrain Mods
Scenario Requirements & Playability
Broken Axis Base Game
Introduction

In the village of Facuti, the headquarters of Grossdeutschland's Fusilier Regiment tried to fight off what seemed like an entire Soviet tank corps, with Col. Horst Niemack grabbing a submachine gun to lead his staff into close combat against the T34's. The nearby 24th Panzer Division rushed to their aid, hoping to stop the advancing Soviet armor before Facuti fell. Soviet mobile elements had worked their way past the besieged village to move southward, and the Germans planned to initiate mobile actions against the Soviets.

Conclusion

The opposing forces appeared to provide an evenly-matched confrontation, but events to the north seemed to rattle the Soviets. Maximilian von Edelsheim of 24th Panzer Division had prepared his counter-attack orders well before the battle, and anticipated a Soviet advance in just this sector. The swift response from his battle groups caught the Soviets by surprise, and within a short time they joined the retreat northward.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • Tank Destroyer: do not provide the +1 Assault bonus, even if closed-top (SB)
  • Self-Propelled Artillery: do not provide the +1 Assault bonus, even if closed-top (SB)
  • Anti-Aircraft Weapon Carrier: apply a -1 modifier to an air attack if within three hexes of the targeted hex (15.14).
  • APC – Armored Personnel Carrier: These are Combat Units, but stack like Transports. They can transport personnel units or towed units. They are not counted as combat units for the +1 stacking modifier on the Direct Fire and Bombardment Tables (4.4). They may be activated by regular leaders and tank leaders (1.2, 3.34, 4.3, 5.43). They do not provide the +1 Assault bonus (ACC).

Display Order of Battle

Germany Order of Battle
Heer
  • Motorized
  • Towed
Soviet Union Order of Battle
Army (RKKA)
  • Foot

Display Errata (3)

3 Errata Items
Overall balance chart for 20

The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 63

The morale and combat modifiers of German Sergeant #1614 should be "0", not "8".

(Shad on 2010 Dec 15)
Overall balance chart for 47

All SPW 251s have an armor value of 0.

(Shad on 2010 Dec 15)

Display AARs (1)

Excellent One-Mapper
Author John_S1973
Method Solo
Victor Germany
Play Date 2022-01-18
Language English
Scenario BrAx022

This was my first PG game with AFV's. The German grenadiers were set up in the heavy woods. The AT units were out of position on the west side of the forest (trucks can only barely get through light woods). One got destroyed by Soviet tanks while trying to relocate - the other was pretty ineffective.

Soviets were winning and encircling the units in the woods and town until the Gross Deutschsland units appeared. The Soviets had very heavy losses, particularly in the SMG units. Once the Panthers GD Panthers showed up the Soviet AFV's were gradually attrited. Soviet hung onto the village, giving the Germans a minor victory.

Still learning the system but this may be a good one for newbies and getting used to the slight added complexity of armor units.

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