Târgu Frumos: The Second Battle Scenario 10: The Lion's in Town Broken Axis #21 |
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(Defender) Germany | vs | Soviet Union (Attacker) |
Formations Involved | ||
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Germany | Grossdeutschland Division | |
Germany | Grossdeutschland Fusilier Regiment | |
Soviet Union | 53rd Rifle Division | |
Soviet Union | 9th "Bobriusko-Berlinskaya" Tank Division |
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Overall Rating, 4 votes |
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4.25
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Scenario Rank: --- of 940 |
Parent Game | Broken Axis |
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Historicity | Historical |
Date | 1944-05-02 |
Start Time | 09:15 |
Turn Count | 12 |
Visibility | Day |
Counters | 79 |
Net Morale | 1 |
Net Initiative | 1 |
Maps | 1: 105 |
Layout Dimensions | 43 x 28 cm 17 x 11 in |
Play Bounty | 151 |
AAR Bounty | 165 |
Total Plays | 4 |
Total AARs | 2 |
Battle Types |
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Inflict Enemy Casualties |
Urban Assault |
Conditions |
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Anti-infantry Wire |
Off-board Artillery |
Reinforcements |
Smoke |
Terrain Mods |
Scenario Requirements & Playability | |
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Broken Axis | Base Game |
Introduction |
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While 93rd Guards Rifle Division bogged themselves down around Nichola, another Soviet column headed straight to Corntesi where the Grossdeutschland Fusilier Regiment had situated its headquarters. As Soviet tanks entered the village, salvation for the harried Germans was already at hand in the form of the Panzer Lion himself. |
Conclusion |
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The Fusilier regiment's commander left his post to rally his men against the Soviet armor already rumbling through the town. After action reports claimed 24 enemy tanks destroyed, mostly by hand-held weapons. The arriving panzers led by the Panzer Lion himself then pushed the remaining Soviets back over two miles before night fell. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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5 Errata Items | |
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
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The morale and combat modifiers of German Sergeant #1614 should be "0", not "8". (Shad
on 2010 Dec 15)
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All SPW 251s have an armor value of 0. (Shad
on 2010 Dec 15)
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Liberation 1944's Tiger movement and armor ratings are backwards. They should be Armor 7 and Movement 5. (petermc
on 2014 Feb 14)
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The reduced direct fire value in Kursk: Burning Tigers is 4-4. (plloyd1010
on 2015 Jul 31)
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A delay stops the advance | ||||||||||||
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The Germans set up a small two grenadier platoon and 10-1-1 leader and the 75mm ATG on the two hex 40m hill in the northeast. The rest of the force was put in Corntesi. The Russians decided to clear this hill and use the ridge to cover the advance on the town. But they took too much time clearing the defenders who either would not break or immediately rallied. On Turn 7 they broke the hill defense and moved on to the town but a good deal of their infantry was demoralized from German artillery and mortars. This is also the turn the German reinforcement arrived with the grenadiers going to Corntesi and tanks attacking into the Russian on the East edge. This counterattack killed all the SU-85s but at a cost of two steps of panthers. The Russians got their armor right up to the town but had a tough time breaking the Germans as there were two leaders there with 2 morale aid factor. The Russians did get into one hex of the town but this was counterattacked immediately. The game ended in a Decisive German victory. |
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0 Comments |
Broken Axis: scenario #10: The Lion’s In Town | ||||||||||||
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Broken Axis: scenario #10: The Lion’s In Town I haven’t PG in a while but did some design work instead. Broken Axis is one of my favorite Eastern Front games in the PG series. I had this scenario on my list to play for long time now, so I got it out, as after this I’ll start playing Parachutes over Crete, as that game looks fantastic. The Germans started this scenario defending the town of Corntesi trying to defend it against a larger Soviet force which included Infantry, tanks and assault guns. They put up barb-wire to slow the Russian Infantry and waited for the Panzer reinforcements. The Soviets merged from the forest and hill tops and struck the German defenses with a lot the Infantry types getting hung-up in the barbwire and blasted by off-board artillery before they were flanked both sides of the town with assault-guns, tanks and more infantry. Thing were looking like a Soviet victory until on turn seven the German reinforcements arrived. The Soviets ambush a step of Panther tank with a SU85 before their own armor started to get blasted away by the German Panther and Tiger tanks. By the conclusion of twelve turn the town was still being contested with the Soviets controlling three hexes and the Germans three hexes as well. But the heavy loss of Soviet armor tipped the scales in favor of the Germans with a major victory, 39 points to 22 points. With that said, it was much closer than it looks by the results, if you consider the German got 24 of their points in the last couple of turn, with the Soviet losing armor which counts double, or the Soviets would have won this scenario. Also, if the German reinforcements hadn’t showed up for another two turns the Soviets would have won. Lastly the Soviet armor rolled poorly on the dice. So the German heavy armor won the day on this scenario, as I could see this scenario playing out a lot of different ways! Great scenario, one map, not too many counters, 12 turns and I nice mix of unit types. Now that I see the American Sherman tanks (AV) armor value being increased from 3 to 4 on the new Ardennes 1944 game, I believe The Soviet SU85 (AV) should also be raised from 3 to 4. Also the Soviet JSU152 (ATF) anti-tank factor should be increased from 5 to 6 in my opinion. Now on to some scenarios from Parachute Over Crete! |
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0 Comments |