Târgu Frumos: The Second Battle Scenario 3: Sledge Hammer of the Proletariat Broken Axis #14 |
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(Defender)
Germany
(Defender) Romania |
vs | Soviet Union (Attacker) |
Formations Involved | ||
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Germany | Grossdeutschland Division | |
Romania | 1st "Royal" Guards Infantry Division | |
Soviet Union | 14th Guards Heavy Tank Regiment | |
Soviet Union | 27th Guards Tank Brigade | |
Soviet Union | 81st Guards Rifle Division |
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Overall Rating, 2 votes |
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4
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Scenario Rank: --- of 940 |
Parent Game | Broken Axis |
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Historicity | Historical |
Date | 1944-04-27 |
Start Time | 06:15 |
Turn Count | 24 |
Visibility | Day |
Counters | 121 |
Net Morale | 0 |
Net Initiative | 0 |
Maps | 3: 103, 104, 105 |
Layout Dimensions | 84 x 43 cm 33 x 17 in |
Play Bounty | 178 |
AAR Bounty | 171 |
Total Plays | 2 |
Total AARs | 1 |
Battle Types |
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Inflict Enemy Casualties |
Road Control |
Urban Assault |
Conditions |
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Anti-infantry Wire |
Off-board Artillery |
Smoke |
Scenario Requirements & Playability | |
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Broken Axis | Base Game |
Introduction |
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On the previous day, 2nd Ukrainian front lost a great deal of its assembly area in front of Târgu Frumos to an Axis spoiling attack. As Stavka's start date for a renewed offensive approached, Marshal Ivan Konev decided to keep his plans unchanged and use the planned attack to reclaim the lost ground rather than lose time modifying the plans. A counterattack launched late on the 26th against the Royal Guard in the Dumbrăvița region damaged the Romanians holding the planned Soviet assembly area, thus also making a stronger attack more attractive. Konev scheduled the preparatory bombardment and kickoff for dawn, authorizing deployment of the Red Army's newest tanks. |
Conclusion |
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Despite their claims of destroying the Romanian battalion defending Dumbrăvița only after begging it to surrender, the Soviets simply attacked. When a small battle group from Grossdeutschland arrived to engage the powerful JS-2's, it tipped the balance in favor of the Axis. Indecisive fighting continued for another day, but the foxhole talk all revolved around the appearance of the new Soviet tank this far south. While the Germans openly scoffed at the two-piece ammunition used by the huge tank, they also forwarded urgent requests up the chain of command for heavier anti-tank weapons. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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5 Errata Items | |
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
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The morale and combat modifiers of German Sergeant #1614 should be "0", not "8". (Shad
on 2010 Dec 15)
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All SPW 251s have an armor value of 0. (Shad
on 2010 Dec 15)
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Liberation 1944's Tiger movement and armor ratings are backwards. They should be Armor 7 and Movement 5. (petermc
on 2014 Feb 14)
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All Guards JS-IIs should have AT fire values of 8-8. (Shad
on 2010 Dec 15)
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Broken Axis: Scenario Three, Sledge Hammer of the Proletariat | ||||||||||||
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Broken Axis: Scenario Three, Sledge Hammer of the Proletariat This scenario looks fun on paper with one Romanian Battlegroup, one German Battlegroup and three Soviet Battlegroups, with victory conditions all about town control and eliminated enemy steps, so a bloody battle it will be. Also it is a three mapper. The Soviets have their new JS2 and of course their standard T34C and SU76s and the Germans bring on their Panthers and Tiger Is and all three countries bring Infantry and support weapons of all types. The Romanians start embedded in all the town hexes on maps 103 and 105, so the Soviets must weed them out while fighting a German mobile force as well. I won’t go into all the highs and lows of 24 turns but it felt like a Soviet victory as they controlled all the town hexes but one. That one town hex had one disrupted ½ step Romanian Infantry unit and a leader in an ongoing assault hex. The Soviets needed one more turn, as they controlled all the town hexes and road hexes and eliminated 51 enemy steps compared to their losses of 43 steps. So the Romanian won a Minor victory with eliminating 25 or more Soviet steps. I felt cheated as the Soviet player, as they controlled the battlefield but this one contested town hex, that need most likely one more turn to win. This was a bloody battlefield. |
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