Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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Târgu Frumos: The Second Battle Scenario 2: Spoiling Attack
Broken Axis #13
(Attacker) Germany
(Attacker) Romania
vs Soviet Union (Defender)
Formations Involved
Germany Grossdeutschland Division
Romania 1st "Royal" Guards Infantry Division
Soviet Union 27th Guards Tank Brigade
Soviet Union 36th Guards Rifle Division
Soviet Union 3rd Separate Anti-Tank Rifle Battalion
Display
Balance:



Overall balance chart for BrAx013
Total
Side 1 2
Draw 0
Side 2 0
Overall Rating, 1 vote
5
4
3
2
1
4
Scenario Rank: --- of 940
Parent Game Broken Axis
Historicity Historical
Date 1944-04-25
Start Time 06:00
Turn Count 30
Visibility Day
Counters 156
Net Morale 0
Net Initiative 2
Maps 4: 102, 103, 104, 105
Layout Dimensions 86 x 56 cm
34 x 22 in
Play Bounty 195
AAR Bounty 227
Total Plays 2
Total AARs 0
Battle Types
Hill Control
Inflict Enemy Casualties
Road Control
Urban Assault
Conditions
Anti-infantry Wire
Off-board Artillery
Randomly-drawn Aircraft
Reinforcements
Smoke
Scenario Requirements & Playability
Broken Axis Base Game
Introduction

The German Army Group South Ukraine hoped for a longer reprieve after the first failed Soviet offensive at Târgu Frumos. But after receiving reports of the buildup of assault units in front of them, they decided to let the troops at Jassy take care of themselves and recalled the battle groups from 24th Panzer Division currently fighting there. In a bit of a gamble, they also decided to send Grossdeutschland and the Romanian Royal Guard forward to expand the defensive perimeter.

Conclusion

For once German intelligence provided excellent information, allowing the combined Axis force to strike while the Soviet Guards engaged in relief operations near the front, thus catching them unprepared for battle. According to official Guards history, "The soldiers had still not found their bearing . . . the enemy had an obvious superiority in tanks, and his aircraft ruled the skies. In spite of this the Upper Dnieper soldiers bravely accepted battle." The Germans surrounded the 106th Guards Rifle Regiment who either fought bravely or ran away in panic, depending on whose history you read. Whatever the reality, the Axis pushed their lines forward about 10 kilometers to the outskirts of Hărmăneşti.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • Self-Propelled Artillery: do not provide the +1 Assault bonus, even if closed-top (SB)
  • Anti-Aircraft Weapon Carrier: apply a -1 modifier to an air attack if within three hexes of the targeted hex (15.14).
  • APC – Armored Personnel Carrier: These are Combat Units, but stack like Transports. They can transport personnel units or towed units. They are not counted as combat units for the +1 stacking modifier on the Direct Fire and Bombardment Tables (4.4). They may be activated by regular leaders and tank leaders (1.2, 3.34, 4.3, 5.43). They do not provide the +1 Assault bonus (ACC).

Display Order of Battle

Germany Order of Battle
Heer
Romania Order of Battle
Armata Română
Soviet Union Order of Battle
Army (RKKA)
  • Leader
Guards
  • Mechanized

Display Errata (4)

4 Errata Items
Overall balance chart for 20

The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 63

The morale and combat modifiers of German Sergeant #1614 should be "0", not "8".

(Shad on 2010 Dec 15)
Overall balance chart for 47

All SPW 251s have an armor value of 0.

(Shad on 2010 Dec 15)
Overall balance chart for 484

Liberation 1944's Tiger movement and armor ratings are backwards. They should be Armor 7 and Movement 5.

(petermc on 2014 Feb 14)
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