Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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Approaching Storm Scenario 2: Observation Post Chiperceni
Broken Axis #2
(Defender) Germany vs Soviet Union (Attacker)
Formations Involved
Germany 13th Panzer Division
Soviet Union 18th Tank Corps
Soviet Union 5th Guards Airborne Division
Display
Balance:



Overall balance chart for BrAx002
Total
Side 1 0
Draw 1
Side 2 2
Overall Rating, 3 votes
5
4
3
2
1
4
Scenario Rank: --- of 940
Parent Game Broken Axis
Historicity Historical
Date 1944-04-05
Start Time 09:30
Turn Count 28
Visibility Day
Counters 102
Net Morale 0
Net Initiative 1
Maps 3: 102, 104, 105
Layout Dimensions 84 x 43 cm
33 x 17 in
Play Bounty 173
AAR Bounty 171
Total Plays 3
Total AARs 1
Battle Types
Delaying Action
Exit the Battle Area
Inflict Enemy Casualties
Road Control
Urban Assault
Conditions
Off-board Artillery
Reinforcements
Severe Weather
Smoke
Scenario Requirements & Playability
Broken Axis Base Game
Introduction

Following the end of World War I, the Allied Powers assigned the Russian province of Bessarabia to Romania while the Soviets struggled with their internal problems. Once the Soviets put their house in order, they turned their attention to bringing the province back into the fold. The Romanian desire to keep the province led to constant skirmishing along the border, many times threatening to break out into open warfare. The Molotov-Ribbentrop Pact surprised and infuriated the Romanians by giving Bessarabia back to the Soviets. Romania eagerly joined in the invasion of the Soviet Union 21 months later to reclaim the lost province. Now, as the momentum swung against them, the provincial capital of Chișinău became the primary target of the Soviets. From their launching areas, the Soviets headed south down the west bank of the Dniester River. To insure their lines of communication and an adequate flow of supplies for the drive, the Soviets planned to secure the village of Orhei first. The Germans anticipated this move and sent a detachment to Chiperceni some 16 kilometers north to give warning of the attack.

Conclusion

The small German force in Chiperceni fell back under heavy attack, and the Soviet advance continued until a determined German counterattack stopped the Soviets short of Orhei. The next day the 41st Guards Rifle Division joined the attack at first light and the combined force proved too much for the defenders, capturing Orhei.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • Tank Destroyer: do not provide the +1 Assault bonus, even if closed-top (SB)
  • Self-Propelled Artillery: do not provide the +1 Assault bonus, even if closed-top (SB)
  • APC – Armored Personnel Carrier: These are Combat Units, but stack like Transports. They can transport personnel units or towed units. They are not counted as combat units for the +1 stacking modifier on the Direct Fire and Bombardment Tables (4.4). They may be activated by regular leaders and tank leaders (1.2, 3.34, 4.3, 5.43). They do not provide the +1 Assault bonus (ACC).
  • Unarmored Weapon Carriers: These are unarmored halftracks (Bufla and Sk7/2) or fully-tracked vehicles (Karl siege mortar) with mounted weapons. All are mechanized, except the BM-13 (Katyusha rocket launcher mounted on a truck). They are weapon units, not AFV's, so they are never efficient and cannot be activated by tank leaders. (SB)

Display Order of Battle

Germany Order of Battle
Heer
  • Motorized
Soviet Union Order of Battle
Army (RKKA)
  • Leader
  • Mechanized
Guards
  • Mechanized
  • Motorized

Display Errata (3)

3 Errata Items
Overall balance chart for 20

The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 63

The morale and combat modifiers of German Sergeant #1614 should be "0", not "8".

(Shad on 2010 Dec 15)
Overall balance chart for 47

All SPW 251s have an armor value of 0.

(Shad on 2010 Dec 15)

Display AARs (1)

Not bad for a lost cause
Author Grognard Gunny
Method Solo
Victor Soviet Union
Play Date 2023-06-11
Language English
Scenario BrAx002

Despite being somewhat rusty, the Germans put up a good fight. It was but a matter of time, however. In particular was the fight for the Northern town which went until the 20th turn. Once that went... the Germans didn't have a chance. It was a good fight, and well worth the "4" I gave it. Since the Russians had to keep the road clear (for points), the battle went pretty much "up the middle". Interesting to note how the Panther tank unit kind of kept the Russian tanks at bay.

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