Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
Errors? Omissions? Report them!

Blue Division

Blue Division boxcover
AP Series Panzer Grenadier
Designer Bennighof
Game Type Expansion
Format Spiral bound
Release Date 2006-11
Availability Out of Print
Scenarios 20
Counters 77
Counter Type Die-cut
Maps 0
Tour Veterans
Blue Division Tour of Duty Ribbon
Overall Rating, 129 votes
5
4
3
2
1
3.17
Expansion Rank: 94 of 117
Popularity: Ownership & Activity
Status Owned by 25% Played by 11% AAR'd by 7% Medaled by 2%
Rank 17th of 168 25th of 156 36th of 153 14th of 94
Expansion Game Requirements & Playability
21/20 Blue Division
21/20 Eastern Front
19/20 Road to Berlin
4/20 Red Warriors
3/20 Arctic Front Deluxe
2/20 Battle of the Bulge
1/20 Sinister Forces
Display
Balance:



Overall balance chart for Blue Division
Total
Side 1 44
Draw 18
Side 2 48
box back

When Nazi Armies launched their sneak attack on the Soviet Union in June 1941, Spanish fascists exulted. Still nursing deep hatreds from Soviet role in the Spanish Civil War, thousands volunteered to fight alongside the Germans. Spanish dictator Francisco Franco organized them into a "Blue Division" to carry the fight to the Russians and, not coincidentally, send the most politically active fascists far away from Madrid.


Display Scenario List (20)


Display Order of Battle

Germany Order of Battle
Heer
  • Motorized
Luftwaffe
  • Towed
Schutzstaffel
  • Leader
  • Towed
Soviet Union Order of Battle
Army (RKKA)
Guards
  • Towed
NKVD
Spain Order of Battle
Army
  • Motorized

Display Relevant AFV Rules

AFV Rules Pertaining to this Game's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • Assault Gun: if closed-top, provide the +1 Assault bonus, when applicable
  • Armored Cars: These are Combat Units. They are motorized instead of mechanized. All have their own armored car leaders, who can only activate armored cars (6.85). Do not provide the +1 Assault bonus (ACC).
  • Reconnaissance Vehicle: 8.23 Special Spotting Powers Both foot and vehicle mounted recce units (1.2) possess two special spotting abilities. The first ability is that they can spot enemy in limiting terrain at one hex further than the TEC specifies for other units and leaders. For example, an enemy unit in town can normally be spotted at three hexes or less, but a recce unit can spot them at four hexes.Their second ability is that they can place a Spotted marker on any one enemy unit they can spot per turn, just as if the enemy unit had "blown its cover" by firing. Such Spotted markers are removed as described earlier.
  • Prime Movers: Transports which only transport towed units and/or leaders (May not carry personnel units). May or may not be armored (armored models are open-top). All are mechanized. (SB)

Display Errata (14)

14 Errata Items
Scen 9

The 'Spanish' 424th Infantry Regiment is actually the German 424th Infantry Regiment. All units and leaders of that unit should be German.

(plloyd1010 on 2012 Apr 10)
Scen 11

Because Soviet initiative begins at 0, ignore Special Rule 2.

(Shad on 2010 Apr 29)
Scen 12

Introduction is incorrect. This scenario uses no maps from Eastern Front.

(GeneSteeler on 2011 Jan 14)
Scen 16

Red Warriors is not needed to play this scenario if Eastern Front Deluxe is owned.

(GeneSteeler on 2011 Jan 16)
Scen 18

Add two Soviet tank leaders.

(Shad on 2010 Apr 29)
Scen 18

Replace the "StugIIIG" in the reinforcement list with "StuGIIIB" found in Eastern Front.

(GeneSteeler on 2011 Feb 17)
Overall balance chart for 20

The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 63

The morale and combat modifiers of German Sergeant #1614 should be "0", not "8".

(Shad on 2010 Dec 15)
Overall balance chart for 532

The StuG IIb appearing in the original Panzer Grenadier game had an Anti tank value of 4-7. As of Eastern Front Deluxe (2005), continuing onward through the 3rd and 4th edition games, the anti-tank value has been 4-4.

(plloyd1010 on 2022 Jul 21)
Overall balance chart for 484

Liberation 1944's Tiger movement and armor ratings are backwards. They should be Armor 7 and Movement 5.

(petermc on 2014 Feb 14)
Overall balance chart for 54

The movement allowance on the counters in Airborne is misprinted. It should be "3."

(rerathbun on 2012 Jan 30)
Overall balance chart for 951

The reduced direct fire value in Kursk: Burning Tigers is 4-4.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 993

Kommissars never get morale or combat modifiers. Ignore misprints.

(Shad on 2010 Dec 15)
Overall balance chart for 912

Kommissars never get morale or combat modifiers. Ignore misprints.

(Shad on 2010 Dec 15)

Display Nations (3)

Nations at War - Scenario Appearance Percentages
Spain
100%
Spain
Soviet Union
100%
Soviet Union
Germany
35%
Germany

Display Battle Types (10)


Display Conditions (9)

Errors? Omissions? Report them!
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