Panzer Grenadier Battles on April 1st:
An Army at Dawn 2nd Ed #40 - April Fools' Battle DAK '44 #4 - Night Raid
Afrika 1944 #1 - Beaches of Radazul Dragon Rampant #3 - Hilltop Village at Takrouna
Afrika Korps #34 - Pursuit of 2nd Armored Dragon Rampant #4 - Tank Battle at Enfidaville
Blackshirt Division #7 - On the Attack Dragon Rampant #5 - On the Djebel el Srafi
The Last Horse Soldier #1 - Horses in Tunisia Grossdeutschland 1946 #5 - Over the River
The Last Horse Soldier #2 - Rough Country Hopeless, But Not Serious #14 - Defenders of the Republic
Divisione Corazzata #6 - Roll Over Togliatti River Battleships #1 - Admiral Horthy’s Navy
DAK '44 #1 - Opening Moves River Battleships #2 - A Hungarian River Fleet
DAK '44 #2 - Armored Thrust River Battleships #3 - Iron Gates
DAK '44 #3 - Piecestrike Secret Weapons #1 - Flight of the Valkyries
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Ambush at Sevelen
Black Panthers #22
(Attacker) United States vs Germany (Defender)
Formations Involved
Display
Balance:



Overall balance chart for BlkP022
Total
Side 1 0
Draw 0
Side 2 0
Overall Rating, 0 votes
5
4
3
2
1
0
Scenario Rank: of
Parent Game Black Panthers
Historicity Historical
Date 1945-03-02
Start Time 23:00
Turn Count 26
Visibility Night
Counters 25
Net Morale 1
Net Initiative 1
Maps 2: 22, 24
Layout Dimensions 56 x 43 cm
22 x 17 in
Play Bounty 206
AAR Bounty 222
Total Plays 0
Total AARs 0
Battle Types
Ambush
Inflict Enemy Casualties
Road Control
Urban Assault
Conditions
Hidden Units
Terrain Mods
Scenario Requirements & Playability
Black Panthers Base Game
Elsenborn Ridge Maps + Counters
Introduction

After a rapid advance to the Dutch city of Venlo against only light resistance, the 35th Infantry Division and its attached 784th Tank Battalion turned eastward into Germany again. This time, the Germans seemed less willing to give the Americans a free pass into their country. At the Rhineland town of Sevelen, German paratroopers were ready and waiting for the invaders.

Conclusion

The Germans allowed the American task force to enter Sevelen, and then sprang a nighttime ambush. A concealed anti-tank gun knocked out the lead tank, and a house-to-house fight went on throughout the night before the town was secured. Under a rain of mortar bombs, the tankers lost no more vehicles despite the need to refuel them under fire.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable

Display Order of Battle

Germany Order of Battle
Luftwaffe
  • Towed
United States Order of Battle
Army

Display Errata (1)

1 Errata Item
Overall balance chart for 39

Reduce strength direct fire value be came 5-5 in Army at Dawn.

(plloyd1010 on 2015 Jul 31)
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