Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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“Fuck the King of Belgium”
Black Panthers #16
(Attacker) United States vs Germany (Defender)
Formations Involved
Display
Balance:



Overall balance chart for BlkP016
Total
Side 1 1
Draw 0
Side 2 0
Overall Rating, 1 vote
5
4
3
2
1
3
Scenario Rank: --- of 940
Parent Game Black Panthers
Historicity Historical
Date 1945-01-04
Start Time 08:30
Turn Count 24
Visibility Day
Counters 63
Net Morale 1
Net Initiative 0
Maps 2: 23, 25
Layout Dimensions 56 x 43 cm
22 x 17 in
Play Bounty 172
AAR Bounty 227
Total Plays 1
Total AARs 0
Battle Types
Hill Control
Inflict Enemy Casualties
Urban Assault
Conditions
Anti-infantry Wire
Entrenchments
Minefields
Off-board Artillery
Reinforcements
Severe Weather
Smoke
Scenario Requirements & Playability
Black Panthers Base Game
Elsenborn Ridge Maps + Counters
Introduction

The small crossroads town of Tillet didn’t seem like a strategic spot – it lay at the bottom of a picturesque valley, with a rugged hill behind it. But the canny troops of the Supreme Leader’s Escort Brigade turned it into the linchpin of their defense, with infantry within the town covered by anti-tank guns, tank destroyers and tanks in overwatch positions on the hill. A staff officer from 87th Infantry Division told tankers of the 761st Tank Battalion to stop burning trees from a royal forest preserve. “Fuck the king of Belgium,” Capt. David J. Williams of Able Company told him. Then came simple orders that Williams liked even less: “Take Tillet.”

Conclusion

Both sides considered that the other had had the better of the fighting. Capt. Williams had suggested a feint at the hill to draw the Germans away from Tillet, but the Germans failed to take the bait. Col. Otto Remer of the Escort Brigade, on the other hand, lamented that the Americans had managed to overrun two of his unsupported companies almost without firing a shot and took away over 60 prisoners when they retreated. Remer’s recollections, from a May 1947 interrogation undertaken while he was still imprisoned for war crimes, often (perhaps deliberately) confuse dates and places.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • Prime Movers: Transports which only transport towed units and/or leaders (May not carry personnel units). May or may not be armored (armored models are open-top). All are mechanized. (SB)

Display Order of Battle

Germany Order of Battle
Heer
  • Mechanized
  • Towed
United States Order of Battle
Army

Display Errata (2)

2 Errata Items
Overall balance chart for 20

The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 63

The morale and combat modifiers of German Sergeant #1614 should be "0", not "8".

(Shad on 2010 Dec 15)
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