Black Panthers - The U.S. Army's 761st Tank Battalion
AP Series | Panzer Grenadier |
---|---|
Designer | Bennighof |
Game Type | Expansion |
Format | Book |
Release Date | 2022-03 |
Availability | In Print |
Scenarios | 24 |
Counters | 24 |
Counter Type | Die-cut |
Maps | 0 |
Overall Rating, 19 votes |
---|
3.63
|
Expansion Rank: 37 of 117 |
Popularity: Ownership & Activity | ||||
---|---|---|---|---|
Status | Owned by 7% | Played by 3% | AAR'd by 2% | Medaled by 0% |
Rank | 99th of 168 | 91st of 156 | 95th of 153 | TBD |
Expansion Game Requirements & Playability | |
---|---|
24/24 | Black Panthers |
24/24 | Elsenborn Ridge |
Total | |
---|---|
Side 1 | 14 |
Draw | 1 |
Side 2 | 4 |
In 1941, the U.S. Army began to create elite, segregated African-American units, including the 761st "Black Panthers" Tank Battalion. The Black Panthers saw action in France, Belgium and Germany, fighting in the Battle of the Bulge and liberating the Gunskirchen concentration camp. The battalion saw 183 days of combat, lost 71 tanks and suffered a 50 percent casualty rate. BLACK PANTHERS is a special expansion for PANZER GRENADIER: ELSENBORN RIDGE with 24 new playing pieces and 24 new scenarios based on the epic battles of the 761st and other African-American units. It's also an unflinching look at the uncomfortable subject of race in America. From slavery through Jim Crow, we don't shy away from the horrific truth. |
Scenario | Plays | AARs | Rating |
---|---|---|---|
01. First Contact | 1 | 0 | 4 |
02. That Big Hill Up There | 2 | 1 | 4 |
03. Charlie Company Stalls | 1 | 0 | 4 |
04. The Deadly Ditch | 1 | 0 | 3 |
05. Night March | 1 | 0 | 3 |
06. Breaking Away | 1 | 0 | 4 |
07. Koecking Ridge | 1 | 0 | 3 |
08. D is for Dog | 2 | 1 | 4 |
09. "We'll fight them." | 2 | 1 | 4 |
10. Battalion Strength | 0 | 0 | --- |
11. Disaster at Honskirch | 0 | 0 | --- |
12. Champagne Breakfast | 2 | 0 | 3 |
13. Fortress Remagne | 0 | 0 | --- |
14. Wooden Walls | 1 | 0 | 4 |
15. Tank Hunters at Dusk | 1 | 1 | 4 |
16. “Fuck the King of Belgium” | 1 | 0 | 3 |
17. Hitler’s Escort Service | 1 | 0 | 4 |
18. The Fall of Tillet | 0 | 0 | --- |
19. The Last Bridgehead | 1 | 0 | 3 |
20. First Brewed | 0 | 0 | --- |
21. Over the River | 0 | 0 | --- |
22. Ambush at Sevelen | 0 | 0 | --- |
23. Delay at Kamperbrűck | 0 | 0 | --- |
24. Repulsed at Millingen | 0 | 0 | --- |
AFV Rules Pertaining to this Game's Order of Battle |
---|
|
6 Errata Items | |
---|---|
The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
|
|
All SS PzIVH tanks should have a movement of 8. (Shad
on 2010 Dec 15)
|
|
The morale and combat modifiers of German Sergeant #1614 should be "0", not "8". (Shad
on 2010 Dec 15)
|
|
The movement allowance on the counters in Airborne is misprinted. It should be "3." (rerathbun
on 2012 Jan 30)
|
|
Reduce strength direct fire value be came 5-5 in Army at Dawn. (plloyd1010
on 2015 Jul 31)
|
|
The M18 has a special rule in Battle of the Bulge but it applies globally: "A two-step M18 unit can fire one anti-tank shot and move half its movement allowance (retain fractions) in a single impulse. The order in which it does these two actions is the player's choice." (Shad
on 2010 Dec 15)
|
Nations at War - Scenario Appearance Percentages | ||
---|---|---|
United States |
100%
|
United States |
Germany |
100%
|
Germany |
Battle Types - Scenario Appearance Percentages | ||
---|---|---|
Inflict Enemy Casualties |
96%
|
Inflict Enemy Casualties |
Urban Assault |
83%
|
Urban Assault |
Road Control |
54%
|
Road Control |
Hill Control |
25%
|
Hill Control |
Entrenchment Control |
8%
|
Entrenchment Control |
Delaying Action |
8%
|
Delaying Action |
Rural Assault |
8%
|
Rural Assault |
Rear Guard |
4%
|
Rear Guard |
Breakout |
4%
|
Breakout |
Exit the Battle Area |
4%
|
Exit the Battle Area |
Ambush |
4%
|
Ambush |
Conditions - Scenario Appearance Percentages | ||
---|---|---|
Off-board Artillery |
92%
|
Off-board Artillery |
Smoke |
88%
|
Smoke |
Severe Weather |
58%
|
Severe Weather |
Entrenchments |
54%
|
Entrenchments |
Anti-infantry Wire |
42%
|
Anti-infantry Wire |
Minefields |
42%
|
Minefields |
Terrain Mods |
25%
|
Terrain Mods |
Reinforcements |
17%
|
Reinforcements |
Anti-tank Ditches |
8%
|
Anti-tank Ditches |
Illumination |
8%
|
Illumination |
Hidden Units |
4%
|
Hidden Units |