Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
Errors? Omissions? Report them!
Honor at any Cost
Black SS #35
(Defender) Germany vs United States (Attacker)
Formations Involved
Germany 1st SS "Leibstandarte Adolf Hitler" Division
Germany 2nd SS "Das Reich" Division
United States 4th "Ivy" Infantry Division
United States 634th Tank Destroyer Battalion
United States 70th Tank Battalion
Display
Balance:



Overall balance chart for BlSS035
Total
Side 1 2
Draw 0
Side 2 0
Overall Rating, 3 votes
5
4
3
2
1
3.33
Scenario Rank: --- of 940
Parent Game Black SS
Historicity Historical
Date 1944-08-11
Start Time 13:30
Turn Count 12
Visibility Day
Counters 82
Net Morale 0
Net Initiative 1
Maps 1: 29, 31
Layout Dimensions 43 x 28 cm
17 x 11 in
Play Bounty 143
AAR Bounty 171
Total Plays 2
Total AARs 1
Battle Types
Road Control
Urban Assault
Conditions
Off-board Artillery
Terrain Mods
Scenario Requirements & Playability
Black SS Base Game
Cassino '44 Counters
Elsenborn Ridge Counters
Fall of France 1 Maps
Introduction

While other units in the sector were ordered to assume a defensive posture, 12th Infantry Regiment was to keep attacking until RJ278 was secured. Their supporting tanks had finally crossed the river Doree after two days of trying and were ready for action. Most of the morning was spent organizing the attack, which jumped off at 13:30 with the regimental command staff personally leading the spearheads.

Conclusion

Regimental CO Colonel James Luckett was everywhere inspiring his men. Lieutenant Colonel Gerden Johnson was severely wounded when his spearhead was counterattacked by some Panther tanks. The Americans had followed their leaders to within 200 yards of the bewitching RJ278 despite heavy causalities before they were stopped. When Colonel Luckett asked division headquarters if he could start tomorrow's attack at 0900 instead of 0800 he was refused. Honor needed to be satisfied ASAP.

Additional Notes

Playable without using the black SS counters.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • Tank Destroyer: do not provide the +1 Assault bonus, even if closed-top (SB)
  • Prime Movers: Transports which only transport towed units and/or leaders (May not carry personnel units). May or may not be armored (armored models are open-top). All are mechanized. (SB)

Display Order of Battle

Germany Order of Battle
Heer
  • Mechanized
  • Towed
Schutzstaffel
  • Mechanized
  • Towed
United States Order of Battle
Army
  • Mechanized
  • Motorized
  • Towed

Display Errata (1)

1 Errata Item
Overall balance chart for 424

The reduced direct fire value of the SS HMG is 5-5 in Beyond Normandy and Road to Berlin.

(plloyd1010 on 2015 Jul 31)

Display AARs (1)

Attrition
Author Poor Yorek
Method Solo
Victor Germany
Play Date 2012-03-09
Language English
Scenario BlSS035

This is the fourth of four RJ 278 scenarios I've played. This one is a primarily infantry led assault by the US (more infantry, but less armor and no air support compared to, especially, Sc#27 & Sc#31).

After reading the scenario description, I selected the 10-1-1 colonel adn 11-1-2 lieutenant colonel for the US. The Waffen-SS kept its battle-hardened 11-1-1 hauptsturmfuhrer who has survived all four scenarios holding a village hex. This was small potatoes compared to Kharkov.

US sent infantry on one M4 platoon "over the hill" vs. the villages; the HMG cadre and some INF up the gap; and six INF + rest of the armor and the 11-1-2 LtCol east, then north up the road.

Several key elements:

  1. US artillery made no significant contribution. Seemingly an endless series of 6-8 rolls by the OBA and the on-board mortar stack.
  2. The Waffen-SS combined its mortar stack with the NW; these factors were much more effective in causing morale failures and/or step losses. Together with some sharp shooting by the HMG stack in RJ278, the Waffen-SS simply eroded the US HMG cadre.
  3. Many assaults were "fizzles" with 1-1 or 1-2 rolls. Germans mostly passively defended using town and/or dug-in first fire advantage. US even had three AT assault shots at the PzV, but missed in each case.
  4. Dramatic Moment: A Waffen-SS grenadier company moved to reinforce a blocking hex containing a reduced platoon adjacent to the large fields; the US stack of 2xM4+1xM10 moved adjacent; got initiative; rolled a two on the '30' DF column for a 3X result! The Panther platoon commander, having moved his unit onto the small hill, suddenly saw a blaze of US HE fire erupt from the fields to his south demolishing the breastworks and his comrades occupying them. Traversing his turrets to port, the Panther's 75/L70 guns brought forth vengeance destroying a platoon each of M10 & M4 (the hit against the M10 was a natural '12' + 6 ... I don't think even the treads were left).
  5. By game end, the US had advantages in assaults in both villages 1208 and 1207 (the panther was now in one of these) and were about even in two assaults with the dug-in blocks in 0805 and 0706. One INF platoon had tried an assault against the HMG holding RJ 278, but was demoralized.

So the critical factors here, I think, were the inability of US artillery fire and DF to "soften up" the SS forces prior to assault and some fairly weak rolling (on both sides) in assault combat. The US armor basically gets in one "shot" per unit before the PzV kills them. Total step losses: Ger = 12; US = 35 (tanks counting dbl).

So taken as a set of four scenarios, this RJ 278 mini-series seemed to go pretty much as it did historically. In none of the actions denoted by a Black SS scenario did the US capture the junction and that was the case here although in three of the four scenarios it was a "close call." So overall very enjoyable, but I'll look forward to some new terrain!

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