Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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Retaking Romagny
Black SS #34
(Defender) Germany vs United States (Attacker)
Formations Involved
Germany 2nd SS "Das Reich" Division
United States 30th "Old Hickory" Infantry Division
United States 743rd Tank Battalion
Display
Balance:



Overall balance chart for BlSS034
Total
Side 1 3
Draw 0
Side 2 1
Overall Rating, 5 votes
5
4
3
2
1
3.8
Scenario Rank: 204 of 940
Parent Game Black SS
Historicity Historical
Date 1944-08-11
Start Time 07:15
Turn Count 10
Visibility Day
Counters 55
Net Morale 0
Net Initiative 1
Maps 1: 27
Layout Dimensions 43 x 28 cm
17 x 11 in
Play Bounty 133
AAR Bounty 159
Total Plays 4
Total AARs 3
Battle Types
Inflict Enemy Casualties
Urban Assault
Conditions
Off-board Artillery
Randomly-drawn Aircraft
Terrain Mods
Scenario Requirements & Playability
Black SS Base Game
Elsenborn Ridge Counters
Fall of France 1 Maps
Introduction

Thrity-Fifth Infantry Division had been ordered to secure the Mortain-Barenton road despite German counter-attacks. When fanatic SS men refused to pull back or surrender and laid ambushes for medics and supply columns, the division commander, Gen. Paul Baade, formed "killing parties" to track them down and wipe them out. Meanwhile, he ordered Major Robert Herlong to take his battalion and secure Romagny. He assigned Herlong a full company of tanks to help, and the major worked out a well-thought-out plan.

Conclusion

Once B and C Companies attacked from the west, Herlong had the Germans' attention and sprung his surprise. Company A supported by all the armor raced in from the south and entered the village. While they securing the village the rest of the battalion worked their way eastward.

Additional Notes

Playable without using the black SS counters.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • APC – Armored Personnel Carrier: These are Combat Units, but stack like Transports. They can transport personnel units or towed units. They are not counted as combat units for the +1 stacking modifier on the Direct Fire and Bombardment Tables (4.4). They may be activated by regular leaders and tank leaders (1.2, 3.34, 4.3, 5.43). They do not provide the +1 Assault bonus (ACC).
  • Prime Movers: Transports which only transport towed units and/or leaders (May not carry personnel units). May or may not be armored (armored models are open-top). All are mechanized. (SB)

Display Order of Battle

Germany Order of Battle
Heer
  • Towed
Schutzstaffel
  • Mechanized
  • Towed
United States Order of Battle
Army
  • Mechanized
  • Motorized
  • Towed

Display Errata (2)

2 Errata Items
Overall balance chart for 47

All SPW 251s have an armor value of 0.

(Shad on 2010 Dec 15)
Overall balance chart for 424

The reduced direct fire value of the SS HMG is 5-5 in Beyond Normandy and Road to Berlin.

(plloyd1010 on 2015 Jul 31)

Display AARs (3)

Shock defeat for the SS
Author waynebaumber (Germany)
Method Dual Table Setup + Voice Chat
Victor United States
Participants tlangston28 (AAR)
Play Date 2013-02-10
Language English
Scenario BlSS034

Played against Tony Langston over Skype in two short sessions this is an entertaining and balanced small scenario. A US combined arms force has to take control of a small village, from determined SS defenders. Myset up could have been better, as I made a error placing the sole German A/T gun, instead of hiding it away in the village I tried to put it to one flank hoping for at least one easy kill. I find in PG that A/T guns are often one shot weapons anyway even using our house rule of keeping them hidden until seen under normal LOS rules. Anyway an advancing American leader saw the barrel sticking out of the hedgerows and the US artillery did the rest. As the US assault casualties were heavy for both sides, but numbers began to tell and slowly the German defenders were stretched thin leaving gaps which the US Shermans were able to exploit in the end game, the sole German tank took out one M4 but then demoralized with an unlucky die roll and that was when the surviving Shermans pounced, instead of going for the tank kill Tony wisely moved his tanks through the empty village hexes getting easy VP's, this was the game winning move as by now all my ground units were embroiled in assaults and could not counter the US armour. A well balanced scenario with a good variety of units. Well worth playing.

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Americans outlast the SS and take Romagny
Author tlangston28 (United States)
Method Dual Table Setup + Voice Chat
Victor United States
Participants waynebaumber (AAR)
Play Date 2013-02-10
Language English
Scenario BlSS034

Retaking Romagny simulates an American combined arms attack on Romagny defended by motivated SS Grenadier units supported by a Pz IV platoon and some AT /Artillery. This was an enjoyable 2 session Skype game played against Wayne Baumber. Victory conditions were straightforward, relying on VP count which is accumulated with step losses and town control, with the Germans controlling the entire town at the start. With 10 turns (2 hours, 15 minutes), the Americans would be hard pressed to attack and take Romagny.

SETUP

The SS setup all units within Romagny except for the PzIVF2 platoon and a company of GRENs, which setup on the western edge of the 40m hill just NW of Romagny. The AT 75/41 was setup hidden in the hedgerow in hex 0714 with its transport. Engineers blocked the northern approach whilst GRENs and the 75IG protected the south. the SS 81mm platoons took positions deeper in the town (0415). The US forces decided on a two-pronged approach, entering the board between hexes 1311 and 1313 inclusive with 6 INF platoons, 2 HMG platoons and an Engineer section, while slightly further south at the foot of the hill, the company of M4s entered south of the woods in 1306 while 2 INF, 3-81mm platoons and the 57mm AT/Truck entered along the road in 1309.

BATTLE

The US forces moved onto the battlefield by having the infantry platoons deployed in the north moving east up the hill and straight at Romagny while the units in the south moved down the road through the woods and the M4s moved along the forest edge in the south, attempting to get to the southern road. The PzIV took an early opportunity to Op Fire on the moving M4s and missed. The northern group continued its forward movement and when moving to within 600m of Romagny, spotted the 75/41 AT gun in the hedgerow in 0714. OBA was called in succeeded disrupting the Gun, The US forces continued their eastward movement and the units in the south slowly moved northeast to come up on the town. At this point, the Pz IV and GREN units on the large hill were ordered to move into Romagny to strengthen the defensive positions after it was clear the US was not going to go for the high ground. In the first hour, Germans were able to inflict 3 step losses while the US inflicted 2. Disruptions to units on both sides occurred here, from OBA and Aircraft fire from the US and from Op fire and the 81mm fire on the German side. At the end of turn 4, The US infantry forces were in position to assault from the south into hex 0511, having survived heavy German point-blank and op-fire. The units in the north were able to make the edge of town but had been disrupted or demoralized to where they could move no further. The M4s had pulled in just behind the assaulting troops (CAPT 910, 2 INF) on 0511. After intense house-to-house fighting, a platoon of M4s entered the fray and tipped the balance enough to force a demoralized SS Grenadier platoon to flee and be subsequently cut down.

In the north, peculiar things were occurring. Where large-scale OBA and Aircraft fire made modest gains on enemy units, the small, pinprick attacks are what turned the tide. Several times, small bursts of mortar fire from both sides continually found the mark, along with a long-shot small Aircraft attack on a stack of HMG, GREN and OSTFR (rumored to be Adolf Hitler's nephew, Heine) proceeded to disrupt and demoralize them to step losses and soften them up for a follow-up US assault. The peculiar thing here was that Wayne rolled a 12, 10 and 11 for morale checks on these units, one of these on a previously demoralized HMG, causing the step-loss. While these assaults were taking place, The remaining US armor moved north into the now unoccupied hexes (0614 and 0514) and threatened the 81mm units in 0415. Things began to get tense, as German OBA and mortar fire continued to deplete the US attackers by causing demoralizations and flees, ultimately resulting in 4 different INF units huddled at the foot of the hill in hexes 1010 and 1008, effectively out of the battle. However, it was the remaining officers and infantry/HMG units, along with the M4s that turned the tide at Romagny, continuing to assault and pepper the German positions with fire. The M4s from the north rumbled through Romagny and moved into several assaults and one unit becoming demoralized but holding. A fire volley from a combined group of INF and HMGs, coming at the end, caused step losses and a demoralization on the PzIV, allowing an American assault on the next turn which wrested control of hex 0411, also killing the best OSTFR on the German side. This left the SS with control of 1 town hex with 1 in contention and 5 under US control.

AFTERMATH

This was a short, fun scenario to play via Skype that was finished in two- 4 hour sessions. Both Wayne and I seemed to feed off each other with die rolls, where we would have a particularly vicious volley of shots, followed by relatively inept fire. I feel both sides played well and up until the US was able to make headway with the assaults, the best it looked for the Americans was a draw, with a probable German victory, however, some very unfortunate dice rolls followed by some extraordinary shots with low column OBA/Mortars swung the victory to the Americans. An absolutely entertaining scenario (and adversary in Wayne) to play and is highly recommended.

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Remaining Outside Romagny
Author rerathbun
Method Solo
Victor Germany
Play Date 2012-01-29
Language English
Scenario BlSS034

The Germans set up in Romagny, spread out from north to south in the village. They placed their 75mm anti-tank gun to protect the south side, while the lone tank platoon dug in behind a hedgerow just west of the town to guard the direct approach.

I figured the American commander knew what he was doing, so I followed the plan as set out in the scenario intro and conclusion.

Sometimes things just don't go as planned. As soon as the Americans got within spotting range, the highly accurate German artillery and mortars took their toll. Only two step losses, but repeated disruptions and demoralizations completely stopped the attack from the west. The Americans never could get adjacent to the German positions with more than one unit at a time. Assaults were completely out of the question.

In addition, the American artillery shot very poorly, and the air support was completely ineffective.

In the south, the US infantry company moved up while the tanks stayed out of spotting range in the fields. The infantry made their approach in pretty good order and managed to disrupt the anti-tank gun with direct fire, allowing the tanks to move up. One infantry and two tank platoons then moved into the assault. The assault went well, but the poor showing of the other Americans allowed the SS to shift forces to the south and contest the hex.

In the end, step losses favored the Americans, but they weren't able to control any town hexes (one was still contested at the end). Major victory for Germany.

This is a good, small, fast playing scenario. Although a major victory for one side, the scenario seems pretty well balanced. This was just one of those days when the die rolling completely favored one side.

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